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jPCT-AE - a 3d engine for Android => Support => Topic started by: kiffa on July 31, 2013, 04:41:44 am
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For jPCT-AE, does jni make sense?
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That's a very general question. What exactly do you mean? Sense in which way, related to which components?
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For performance, I want to know how many benefits could be from jni.
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I wouldn't expect too much. Most of the time is spend in draw calls and the actual rendering as well as in the game's code for anything none-trivial.
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But for physic calculation it does very big difference.