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Projects / Music Game: Sound of Infinity
« on: April 07, 2013, 12:01:24 am »
This game is in progress. Sorry for my bad english, I'm french.
Subject
This is my first project on Android. My aim is to create a game which is etablished depending on a song.
I know it's not a revolutionary idea but I think it's a good start. My inspiration come from Audiosurf, Supersonic HD and Music Ride (a game using jPCT-AE).
It's a project for my ingineering school ENSC at Bordeaux, France.
The game's name is inspired from a F-777's song.
Using jPCT-AE
I use jPCT-AE for create a random tube where a spaceship come from one side to the other collecting bonus (light blue sphere) placed depending on the notes of the song.
I analyse the song with a FFT previously for detecting the notes.
The tube is created in the application
The spaceship and its texture are imported from a 3DS file.
Currents problems
At the moment the application work without problem.
The only lack is the optimisation. In fact, my game running with approximatively 45-50 FPS, what is not too bad but not perfect too.
I don't know is it's due to the number of 3D objects or the move's computations.
Some Screenshots
Thanks for watching.
Subject
This is my first project on Android. My aim is to create a game which is etablished depending on a song.
I know it's not a revolutionary idea but I think it's a good start. My inspiration come from Audiosurf, Supersonic HD and Music Ride (a game using jPCT-AE).
It's a project for my ingineering school ENSC at Bordeaux, France.
The game's name is inspired from a F-777's song.
Using jPCT-AE
I use jPCT-AE for create a random tube where a spaceship come from one side to the other collecting bonus (light blue sphere) placed depending on the notes of the song.
I analyse the song with a FFT previously for detecting the notes.
The tube is created in the application
The spaceship and its texture are imported from a 3DS file.
Currents problems
At the moment the application work without problem.
The only lack is the optimisation. In fact, my game running with approximatively 45-50 FPS, what is not too bad but not perfect too.
I don't know is it's due to the number of 3D objects or the move's computations.
Some Screenshots
Thanks for watching.