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Support / Re: Tiling in texture atlas
« on: October 21, 2013, 06:36:16 pm »Quote
As said, i wouldn't go crazy about the perfomance. Whatever you do, consider that you'll lose flexibility with a texture atlas. Changing a texture is possible, but more hassle than it would be with distinct textures and increasing or decreasing a texture's resolution just isn't possible without affecting all textures or reworking the complete atlas.I thought of that too. In fact, I am struggling in adjusting resolution in texture atlas. It has been a big headache.
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Just transform it back into the range that you have for that particular texture. This won't work well for none rectangular tiles though.Ahh.. The uv coordinates are non-rectangular. Guess this method doesn't work.
BTW, thanks for the advice. Really appreciate it ; )