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Topics - aur8l

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Support / New to jPCT-AE, some clearances needed.
« on: July 02, 2011, 07:58:32 pm »
Hello everybody.
I downloaded the jPCT-AE packages to start coding 3D stuff on my Eee Transformer. I'm (or have been, actually) pretty used to Android dev, and familiar with3D programming (I used ogre3D in some -far away, it seems- past). Anyway, jPCT seemed pretty easy to learn, so I decided to go with it. Still, I'm a bit confused...
I started looking at the HelloWorld example (from the jPCT wiki), and I understanded it all pretty much. As I started to look into the jPCT-AE HelloWorld, it began less clearer.

Hence the question(s) :
- the example does not seem to show any rendering loop (to me, at least), I was looking for some as in the jPCT example.
- I assume that the onDrawFrame() method is acting as the rendering loop. It tries on 'stop', but the stop() method is not invoked any where in the code.

These might seem some pretty basics questions for you all, but whether I'm completely missing something here, or I'm a bit rusty, which would explain the first.

Anyway, thank you for taking the time for reading my first post.

Peace.

[edit]
Another question has been hitting my mind. The x:y values for the frame buffer doesn't seem to bet set anywhere. Adds to the confusion.
Sorry again for the [stupid maybe] questions.
[/edit]

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