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jPCT - a 3d engine for Java => Support => Topic started by: ErDetEnAnd? on May 19, 2008, 06:04:56 pm
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Hello.
How do I access the transformed vertex information? I understand a IVertexController implementation operates in object space, but could it somehow work in the world? The PolygonManager delivers the transformed vertex, but it assumes that one is operating on polygons. I wouldn't expect the PolygonManager is the obviously choise for this kind of job - the current approach would then give 3x CPU overhead (for triangles).
By custom selection the transformed mesh should be directly accessible, but I can't figure out how...
Thanks in advance!
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You can get the current world transformation from an object and use that in the vertex controller to calculate the vertex in world space (vertex.matMal(obj.getWorldTransformation())).
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Thank you for your fast reply - that's excellent.