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Bones / Re: frames
« on: July 12, 2013, 08:27:27 pm »QuoteBut the exported ogre meshes converted to xml don't have any pose, all animations are in one pose.I'm not sure what you mean exactly here?Quote- Convert MD2, MD3 or MD5 model files to Ogre Mesh XMLjPCT itself supports MD2 format. no support for MD3 and MD5 at the momentQuote- Convert Quake's vertex animations to Ogre's morph animationsBones support pose animation, not morph animation. morph animation is very similar to jPCT's key frame based mesh animation. you can either export that to MD2 or export those animations as pose animationsQuote- Convert Doom 3's skeletal animations to Ogre's skeletal animationsyes, Bones support Ogre skeletal animations.
The lines starting with '-' are from the readme file from the QuakeToOgre tool.
So that tool converts md2/md3/md5 and more to ogre mesh.
Tnx for the anwser anyway.