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The examples don't have any sound. Paradroidz has (http://www.jpct.net/paradroidz). I'm using a two way approach in this game as i'm using OpenAL (provided by LWJGL) where available and JavaSound where not (or where OpenAL doesn't work). This works fine so far. If you intend to do an applet, you may be limited to JavaSound anyway...i don't know if LWJGL's OpenAL stuff will work in an applet.
Just keep in mind that JavaSound in Java5 is totally screwed up and that you have to use a workaround to get it running correctly.
Just keep in mind that JavaSound in Java5 is totally screwed up and that you have to use a workaround to get it running correctly.