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Projects / Re: Werdy World - A Childrens Game
« on: May 17, 2007, 03:31:23 pm »
Yeah I know - but it may not be obvious to everybody. It sure makes me appreciate the old UnrealEd I used back in the day.
I also wanted to say that FengGUI rocks. I'm really impressed with the performance and ease of use. The interface based design is so consistent that after using a few Widgets the pattern becomes obvious enough that you can pretty much guess the methods without reading the javadoc. I love that.
One warning - I found a very useful undocumented function in org.fenggui.Display called fireKeyTyped. Without it your key events are lost in translation between LWJGL and FengGUI. Try the LWJGL demo, read the code and you will see the problem.
Anyway the dev kit is going much faster than I hoped. I've got a few floating windows that allow you to set attributes on objects you select via PickPolygon translation. Next up is loading objects dynamically with markers placed on the terrain and finally writing out XML to preserve state. All the hard stuff is over so no biggie.
I also wanted to say that FengGUI rocks. I'm really impressed with the performance and ease of use. The interface based design is so consistent that after using a few Widgets the pattern becomes obvious enough that you can pretty much guess the methods without reading the javadoc. I love that.
One warning - I found a very useful undocumented function in org.fenggui.Display called fireKeyTyped. Without it your key events are lost in translation between LWJGL and FengGUI. Try the LWJGL demo, read the code and you will see the problem.
Anyway the dev kit is going much faster than I hoped. I've got a few floating windows that allow you to set attributes on objects you select via PickPolygon translation. Next up is loading objects dynamically with markers placed on the terrain and finally writing out XML to preserve state. All the hard stuff is over so no biggie.