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Bugs / 3ds models and mirrored objects
« on: September 04, 2005, 12:03:09 pm »
Hi,
When building models in 3ds, I quite often use the mirror feature to copy bits and make them symmetrical. It seems that JPCT's importer doesn't like mirrored objects and just renders them the normal way around (Im assuming that this isn't a limitation of the 3ds file format?).
Eg:
The restraints on this ride.
In 3ds max:
In JPCT:
Any ideas?
When building models in 3ds, I quite often use the mirror feature to copy bits and make them symmetrical. It seems that JPCT's importer doesn't like mirrored objects and just renders them the normal way around (Im assuming that this isn't a limitation of the 3ds file format?).
Eg:
The restraints on this ride.
In 3ds max:
In JPCT:
Any ideas?