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jPCT-AE - a 3d engine for Android => Support => Topic started by: raft on January 17, 2011, 04:21:45 AM

Title: unload and replace a texture
Post by: raft on January 17, 2011, 04:21:45 AM
-in terms of memory usage- what's the best way of replacing a texture?

i sometimes got an OutOfMemoryError after replacing skybox textures, typically at prewarm stage. if i do removeAndUnload first instead of replacing i end up with white empty textures. i may be doing something wrong with removeAndUnload thing.
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 07:40:41 AM
unload() doesn't really unloads but schedules for unloading, which happens in the next render. This is a relic from desktop jPCT...it might not be needed for jPCT-AE in most cases. I'll try to add an option for immediate unloading this evening and see if that helps to fight the memory problem.
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 08:48:42 PM
I've uploaded a new jar here: http://www.jpct.net/jpct-ae/download/tmp/test/jpct_ae.jar (http://www.jpct.net/jpct-ae/download/tmp/test/jpct_ae.jar)

It adds a setting to Config called unloadImmediately. If set to true, unloads will be performed right on calling one of the unload-methods. If this works fine, i'll make it default and remove the setting. Please let me know.
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 09:11:13 PM
unfortunately i got white textures again..

this is the log in between, in case you wanna see:
V/Jumpy3D (24419): changing background to: rock
I/jPCT-AE (24419): Memory usage before compacting: 7630 KB used out of 15559 KB
D/dalvikvm(24419): GC freed 2790 objects / 1444392 bytes in 66ms
D/dalvikvm(24419): GC freed 738 objects / 58584 bytes in 75ms
I/jPCT-AE (24419): Memory usage after compacting: 6223 KB used out of 15559 KB
I/jPCT-AE (24419): Memory usage after compacting: 6356 KB used out of 15559 KB
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 1379 objects / 101552 bytes in 59ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 172106 bytes!
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 134 objects / 2398680 bytes in 59ms
D/dalvikvm(24419): GC freed 7 objects / 232 bytes in 64ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 181335 bytes!
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 106 objects / 2364760 bytes in 52ms
D/dalvikvm(24419): GC freed 7 objects / 224 bytes in 52ms
D/dalvikvm(24419): GC freed 10 objects / 33096 bytes in 77ms
D/dalvikvm(23540): GC freed 3300 objects / 188384 bytes in 1340ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 183437 bytes!
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 122 objects / 2398392 bytes in 57ms
D/dalvikvm(24419): GC freed 7 objects / 224 bytes in 53ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 200990 bytes!
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 115 objects / 2397904 bytes in 53ms
D/dalvikvm(24419): GC freed 7 objects / 224 bytes in 52ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 246627 bytes!
I/jPCT-AE (24419): Loading Texture...
D/dalvikvm(24419): GC freed 114 objects / 2397840 bytes in 51ms
D/dalvikvm(24419): GC freed 7 objects / 224 bytes in 53ms
I/jPCT-AE (24419): Compressed 1048576 bytes to 130872 bytes!
I/jPCT-AE (24419): Memory usage before compacting: 9690 KB used out of 15559 KB
D/dalvikvm(24419): GC freed 48 objects / 2362048 bytes in 57ms
D/dalvikvm(24419): GC freed 7 objects / 224 bytes in 52ms
I/jPCT-AE (24419): Memory usage after compacting: 7384 KB used out of 15559 KB
D/dalvikvm(24419): GC freed 14 objects / 344984 bytes in 57ms
I/jPCT-AE (24419): Uncompressed 172106 bytes to 1048576 bytes in 131ms!
D/dalvikvm(24419): GC freed 13 objects / 689072 bytes in 55ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24419): GC freed 9 objects / 2428128 bytes in 58ms
D/dalvikvm(24419): GC freed 16 objects / 2097656 bytes in 55ms
D/dalvikvm(24419): GC freed 3 objects / 362744 bytes in 52ms
I/jPCT-AE (24419): Uncompressed 181335 bytes to 1048576 bytes in 159ms!
D/dalvikvm(24419): GC freed 13 objects / 727112 bytes in 53ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 57ms
D/dalvikvm(24419): GC freed 15 objects / 2503384 bytes in 59ms
D/dalvikvm(24419): GC freed 10 objects / 2097480 bytes in 53ms
D/dalvikvm(24419): GC freed 3 objects / 366944 bytes in 55ms
I/jPCT-AE (24419): Uncompressed 183437 bytes to 1048576 bytes in 160ms!
D/dalvikvm(24419): GC freed 13 objects / 735776 bytes in 55ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24419): GC freed 15 objects / 2521008 bytes in 54ms
I/wpa_supplicant(16599): CTRL-EVENT-SCAN-RESULTS  Ready
D/dalvikvm(24419): GC freed 10 objects / 2097480 bytes in 80ms
D/dalvikvm(24419): GC freed 3 objects / 402048 bytes in 55ms
I/jPCT-AE (24419): Uncompressed 200990 bytes to 1048576 bytes in 209ms!
D/dalvikvm(24419): GC freed 30 objects / 807016 bytes in 69ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 54ms
D/dalvikvm(24419): GC freed 14 objects / 2661304 bytes in 53ms
D/dalvikvm(24419): GC freed 617 objects / 2140576 bytes in 54ms
D/dalvikvm(24419): GC freed 3 objects / 493328 bytes in 53ms
I/jPCT-AE (24419): Uncompressed 246627 bytes to 1048576 bytes in 204ms!
D/dalvikvm(24419): GC freed 13 objects / 988360 bytes in 58ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 54ms
D/dalvikvm(24419): GC freed 39 objects / 3026592 bytes in 96ms
D/dalvikvm(24419): GC freed 660 objects / 2406704 bytes in 52ms
I/jPCT-AE (24419): Uncompressed 130872 bytes to 1048576 bytes in 99ms!
D/dalvikvm(24419): GC freed 13 objects / 524728 bytes in 53ms
D/dalvikvm(24419): GC freed 4 objects / 240 bytes in 54ms
D/dalvikvm(24419): GC freed 39 objects / 2099680 bytes in 93ms
I/jPCT-AE (24419): Pre-warming done!
I/Jumpy3D (24419): changed background to: rock
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 09:35:38 PM
 ??? Are you sure that you have set that Config-setting to true? It's false by default. Please re-download the jar. I've renamed the Config.timingOutput to Config.debugOutput and if true, it will print out some message when unloading the texture.
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 09:43:08 PM
timingOutput was disabled. still white textures. i set Config.unloadImmediately to true in renderer constructor. unless it's set to false elsewhere in your code (for example when buffer is created) it's set to true.

here are the logs:
V/Jumpy3D (24578): changing background to: rock
I/System.out(24578): unloading skybox
D/dalvikvm(24578): GC freed 162 objects / 5456 bytes in 77ms
I/jPCT-AE (24578): Unloaded texture: 38
I/jPCT-AE (24578): Unloaded texture: 39
I/jPCT-AE (24578): Unloaded texture: 40
I/jPCT-AE (24578): Unloaded texture: 41
I/jPCT-AE (24578): Unloaded texture: 42
I/jPCT-AE (24578): Unloaded texture: 43
I/jPCT-AE (24578): Memory usage before compacting: 7867 KB used out of 13383 KB
D/dalvikvm(24578): GC freed 116 objects / 1230728 bytes in 66ms
D/dalvikvm(24578): GC freed 4 objects / 248 bytes in 56ms
I/jPCT-AE (24578): Memory usage after compacting: 6666 KB used out of 13383 KB
I/jPCT-AE (24578): Memory usage after compacting: 6666 KB used out of 13383 KB
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 95 objects / 37368 bytes in 54ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 172106 bytes!
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 128 objects / 2398480 bytes in 54ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 54ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 181335 bytes!
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 106 objects / 2364760 bytes in 54ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 60ms
D/dalvikvm(24578): GC freed 10 objects / 33096 bytes in 53ms
D/dalvikvm(23549): GC freed 265 objects / 11600 bytes in 525ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 183437 bytes!
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 117 objects / 2398552 bytes in 56ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 54ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 200990 bytes!
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 115 objects / 2397896 bytes in 56ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 56ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 246627 bytes!
I/jPCT-AE (24578): Loading Texture...
D/dalvikvm(24578): GC freed 114 objects / 2397840 bytes in 54ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 57ms
I/jPCT-AE (24578): Compressed 1048576 bytes to 130872 bytes!
I/jPCT-AE (24578): Memory usage before compacting: 10063 KB used out of 13383 KB
D/dalvikvm(24578): GC freed 48 objects / 2362040 bytes in 57ms
D/dalvikvm(24578): GC freed 7 objects / 224 bytes in 55ms
I/wpa_supplicant(16599): CTRL-EVENT-SCAN-RESULTS  Ready
I/jPCT-AE (24578): Memory usage after compacting: 7757 KB used out of 13383 KB
D/dalvikvm(24578): GC freed 14 objects / 344984 bytes in 54ms
I/jPCT-AE (24578): Uncompressed 172106 bytes to 1048576 bytes in 144ms!
D/dalvikvm(24578): GC freed 13 objects / 689072 bytes in 54ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24578): GC freed 9 objects / 2428128 bytes in 57ms
D/dalvikvm(24578): GC freed 16 objects / 2097656 bytes in 61ms
D/dalvikvm(24578): GC freed 3 objects / 362744 bytes in 55ms
I/jPCT-AE (24578): Uncompressed 181335 bytes to 1048576 bytes in 166ms!
D/dalvikvm(24578): GC freed 13 objects / 727112 bytes in 54ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24578): GC freed 15 objects / 2503384 bytes in 58ms
D/dalvikvm(24578): GC freed 10 objects / 2097480 bytes in 56ms
D/dalvikvm(24578): GC freed 3 objects / 366944 bytes in 54ms
I/jPCT-AE (24578): Uncompressed 183437 bytes to 1048576 bytes in 162ms!
D/dalvikvm(24578): GC freed 13 objects / 735776 bytes in 55ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 60ms
D/dalvikvm(24578): GC freed 15 objects / 2521008 bytes in 58ms
D/dalvikvm(24578): GC freed 10 objects / 2097480 bytes in 53ms
D/dalvikvm(24578): GC freed 3 objects / 402048 bytes in 54ms
I/jPCT-AE (24578): Uncompressed 200990 bytes to 1048576 bytes in 163ms!
D/dalvikvm(24578): GC freed 13 objects / 806384 bytes in 57ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24578): GC freed 14 objects / 2661304 bytes in 54ms
D/dalvikvm(24578): GC freed 10 objects / 2097480 bytes in 55ms
D/dalvikvm(24578): GC freed 3 objects / 493328 bytes in 53ms
I/jPCT-AE (24578): Uncompressed 246627 bytes to 1048576 bytes in 572ms!
D/dalvikvm(24578): GC freed 13 objects / 988360 bytes in 85ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 53ms
D/dalvikvm(24578): GC freed 15 objects / 3025688 bytes in 56ms
D/dalvikvm(24578): GC freed 11 objects / 2359248 bytes in 53ms
I/jPCT-AE (24578): Uncompressed 130872 bytes to 1048576 bytes in 97ms!
D/dalvikvm(24578): GC freed 13 objects / 524728 bytes in 54ms
D/dalvikvm(24578): GC freed 4 objects / 240 bytes in 59ms
D/dalvikvm(24578): GC freed 15 objects / 2098784 bytes in 78ms
I/jPCT-AE (24578): Pre-warming done!
I/Jumpy3D (24578): changed background to: rock
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 09:53:35 PM
So unloading seems to happen immediately as planned...but are the new ones actually uploaded? I can't spot any mip-map-generation message in the log. Are you not using it or does it come later or is it simply missing? I've updated the jar again with some upload-debug-messages. Please report the outcome.
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 09:58:39 PM
right, i don't use mipmaps for skybox. as skybox textures are always at the same distance to camera, it seemed a waste.

here is the outout:
V/Jumpy3D (24660): changing background to: jungle
I/System.out(24660): unloading skybox
I/jPCT-AE (24660): Unloaded texture: 38
I/jPCT-AE (24660): Unloaded texture: 39
I/jPCT-AE (24660): Unloaded texture: 40
I/jPCT-AE (24660): Unloaded texture: 41
I/jPCT-AE (24660): Unloaded texture: 42
I/jPCT-AE (24660): Unloaded texture: 43
I/jPCT-AE (24660): Memory usage before compacting: 8282 KB used out of 15175 KB
D/dalvikvm(24660): GC freed 121 objects / 1120600 bytes in 64ms
D/dalvikvm(24660): GC freed 2 objects / 48 bytes in 58ms
I/jPCT-AE (24660): Memory usage after compacting: 7188 KB used out of 15175 KB
I/jPCT-AE (24660): Memory usage after compacting: 7189 KB used out of 15175 KB
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 96 objects / 37456 bytes in 60ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 201021 bytes!
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 115 objects / 2397920 bytes in 56ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 59ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 212247 bytes!
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 107 objects / 2364872 bytes in 57ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 57ms
D/dalvikvm(24660): GC freed 10 objects / 33096 bytes in 57ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 210999 bytes!
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 115 objects / 2397920 bytes in 56ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 56ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 204647 bytes!
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 115 objects / 2397920 bytes in 59ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 57ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 251157 bytes!
I/jPCT-AE (24660): Loading Texture...
D/dalvikvm(24660): GC freed 116 objects / 2398040 bytes in 60ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 58ms
I/jPCT-AE (24660): Compressed 1048576 bytes to 145779 bytes!
I/jPCT-AE (24660): Memory usage before compacting: 10694 KB used out of 15175 KB
D/dalvikvm(24660): GC freed 48 objects / 2362032 bytes in 57ms
D/dalvikvm(24660): GC freed 7 objects / 224 bytes in 61ms
I/jPCT-AE (24660): Memory usage after compacting: 8387 KB used out of 15175 KB
D/dalvikvm(24660): GC freed 14 objects / 402816 bytes in 57ms
I/jPCT-AE (24660): Uncompressed 201021 bytes to 1048576 bytes in 151ms!
D/dalvikvm(24660): GC freed 13 objects / 805904 bytes in 56ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 59ms
I/wpa_supplicant(16599): CTRL-EVENT-SCAN-RESULTS  Ready
D/dalvikvm(24660): GC freed 9 objects / 2660896 bytes in 78ms
I/jPCT-AE (24660): New texture's id is: 38
I/jPCT-AE (24660): New texture uploaded!
D/dalvikvm(24660): GC freed 21 objects / 2097872 bytes in 58ms
D/dalvikvm(24660): GC freed 3 objects / 424568 bytes in 56ms
I/jPCT-AE (24660): Uncompressed 212247 bytes to 1048576 bytes in 172ms!
D/dalvikvm(24660): GC freed 13 objects / 850296 bytes in 59ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 60ms
D/dalvikvm(24660): GC freed 15 objects / 2751024 bytes in 58ms
I/jPCT-AE (24660): New texture's id is: 39
I/jPCT-AE (24660): New texture uploaded!
D/dalvikvm(24660): GC freed 15 objects / 2097696 bytes in 59ms
D/dalvikvm(24660): GC freed 3 objects / 422072 bytes in 57ms
I/jPCT-AE (24660): Uncompressed 210999 bytes to 1048576 bytes in 171ms!
D/dalvikvm(24660): GC freed 13 objects / 845336 bytes in 61ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 57ms
D/dalvikvm(24660): GC freed 15 objects / 2739448 bytes in 56ms
I/jPCT-AE (24660): New texture's id is: 40
I/jPCT-AE (24660): New texture uploaded!
D/dalvikvm(24660): GC freed 15 objects / 2097696 bytes in 57ms
D/dalvikvm(24660): GC freed 3 objects / 409368 bytes in 60ms
I/jPCT-AE (24660): Uncompressed 204647 bytes to 1048576 bytes in 171ms!
D/dalvikvm(24660): GC freed 13 objects / 820952 bytes in 59ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24660): GC freed 14 objects / 2691576 bytes in 58ms
I/jPCT-AE (24660): New texture's id is: 41
I/jPCT-AE (24660): New texture uploaded!
D/dalvikvm(24660): GC freed 15 objects / 2097696 bytes in 57ms
D/dalvikvm(24660): GC freed 3 objects / 502384 bytes in 61ms
I/jPCT-AE (24660): Uncompressed 251157 bytes to 1048576 bytes in 180ms!
D/dalvikvm(24660): GC freed 13 objects / 1005568 bytes in 57ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 56ms
D/dalvikvm(24660): GC freed 15 objects / 3060504 bytes in 56ms
I/jPCT-AE (24660): New texture's id is: 42
I/jPCT-AE (24660): New texture uploaded!
D/dalvikvm(24660): GC freed 16 objects / 2389280 bytes in 58ms
I/jPCT-AE (24660): Uncompressed 145779 bytes to 1048576 bytes in 108ms!
D/dalvikvm(24660): GC freed 13 objects / 585128 bytes in 57ms
D/dalvikvm(24660): GC freed 4 objects / 240 bytes in 57ms
D/dalvikvm(24660): GC freed 15 objects / 2220560 bytes in 57ms
I/jPCT-AE (24660): New texture's id is: 43
I/jPCT-AE (24660): New texture uploaded!
I/jPCT-AE (24660): Pre-warming done!
I/Jumpy3D (24660): changed background to: jungle
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:03:51 PM
Looks fine...it obviously reuses the texture ids, which is a bit strange (never seen that on the desktop) but shouldn't hurt. I'll have a closer look and try to reproduce this problem...
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 10:06:41 PM
thanks, please let me know if i can help in any way
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:09:16 PM
Can you post a code snippet that shows exactly what you are doing to unload the old and enable the new texture?
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 10:15:20 PM
sure.

this method is called via GLSurfaceView.queueEvent(Runnable) to make sure it's called in GL thread.
private void changeSkyBox() throws Exception {
Log.v(LOG_TAG, "changing background to: " + background);

TextureBank.unloadSkyBoxTextures(buffer);
MemoryHelper.compact();

TextureBank.loadSkyBoxTextures(glContext, background);
MemoryHelper.compact();
TextureManager.getInstance().preWarm(renderer.buffer);

Log.i(LOG_TAG, "changed background to: " + background);
}


the unloadSkyBoxTextures method:
public static void unloadSkyBoxTextures(FrameBuffer buffer) {
TextureManager tm = TextureManager.getInstance();
if (tm.containsTexture("SB_BACK.JPG")) {
System.out.println("unloading skybox");
tm.removeAndUnload("SB_BACK.JPG", buffer);
tm.removeAndUnload("SB_FRONT.JPG", buffer);
tm.removeAndUnload("SB_LEFT.JPG", buffer);
tm.removeAndUnload("SB_RIGHT.JPG", buffer);
tm.removeAndUnload("SB_BOTTO.JPG", buffer);
tm.removeAndUnload("SB_TOP.JPG", buffer);
}
}



loadSkyBoxTextures method. here context is an interface with desktop and AE implementations. it loads the texture, replaces or adds to TextureManager
public static void loadSkyBoxTextures(Context context, String skyBoxName) throws Exception {
context.loadTexture("SB_BACK.JPG", "/images/skybox/" + skyBoxName + "/sb_back.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
context.loadTexture("SB_FRONT.JPG", "/images/skybox/" + skyBoxName + "/sb_front.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
context.loadTexture("SB_LEFT.JPG", "/images/skybox/" + skyBoxName + "/sb_left.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
context.loadTexture("SB_RIGHT.JPG", "/images/skybox/" + skyBoxName + "/sb_right.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
context.loadTexture("SB_BOTTO.JPG", "/images/skybox/" + skyBoxName + "/sb_bottom.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
context.loadTexture("SB_TOP.JPG", "/images/skybox/" + skyBoxName + "/sb_top.jpg", Context.ALPHA_DONT_USE, SKYBOX_CREATE_MIPMAP, SKYBOX_COMPRESS, SKYBOX_KEEP_PIXEL_DATA);
}


Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:35:45 PM
Now i get it...you can't do the replacement that way... ;) If you assign a texture (directly or by one of the loaders), there's a lookup into the TextureManager for the manager's internal ID for this texture's name, i.e.

"wall" -> 1
"floor" -> 2

etc.
When uploading the texture to the GPU, it gets another ID, the GL-ID, i.e.

1 -> 38
2 -> 39

etc.

When doing on unload() for a texture, the GL-ID becomes invalid and is available for reuse. The TextureManager's internal ID is still valid though. But when doing a removeAndUnload(), both IDs become invalid. However, the object using this texture still refers to the, now invalid, internal TextureManager ID. This causes the textures to go white.
Adding a new texture with same name doesn't help, because it will get a new internal ID (there's no history that knows which ID this name was once used for). I.e:

"wall" -> 13
"floor" -> 14

Possible solution: Don't do a removeAndUnload() but simply an unload(). In the loading-method, only load the textures in the first run and do a replaceTexture(...) afterwards. That should fix the problem.
I would really like to fix this in another way, but i can't keep the references to the texture's names in the object itself...it's just to expensive memory and performance wise. I should document it better though.

Hope this helps. 
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 10:47:10 PM
very well, no problem for me. it works now thanks ;D i've changed skybox a few times and no OutOfMemory yet.

btw, you may want to restrict some more logs to Config.debugOutput too, it's really verbose ;)
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:50:10 PM
Quote from: raft on January 17, 2011, 10:47:10 PM
btw, you may want to restrict some more logs to Config.debugOutput too, it's really verbose ;)
I'm actually friend of logging more than i'm a friend of using a debugger... ;) However, i'm open to suggestions. Which log outputs are superfluous in your opinion?
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:50:46 PM
Apart from that, you can turn the log level down in Logger...
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 10:53:01 PM
ah, ok then. i wasn't aware Logger settings are still valid in AE :)
Title: Re: unload and replace a texture
Post by: EgonOlsen on January 17, 2011, 10:55:26 PM
But maybe i should remove the debug-Setting in Config and add a new log level instead...

Congratulations on your 1000th post btw. You are now officially a "quad".
Title: Re: unload and replace a texture
Post by: raft on January 17, 2011, 10:57:09 PM
Quote
But maybe i should remove the debug-Setting in Config and add a new log level instead...
makes sense

Quote
Congratulations on your 1000th post btw. You are now officially a "quad".
so i'm verbose too ;D