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jPCT-AE - a 3d engine for Android => Support => Topic started by: Thomas. on August 20, 2011, 02:09:42 pm
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I have made animation of shooting using this tutorial (http://www.youtube.com/watch?v=MRikV-jTFfc), but animation is not in hand and gun mesh, but in some bones help objects... could anyone advise how to save the animation in to the mesh of animated objects?
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If you don't want to use Raft's Bones (I recommend it and you would then need OgreMax to export to Ogre), I recommend the QTip MD2-exporting plugin (http://qtipplugin.com/) for keyframe animation.
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its incompatible with 3ds max 2012 and from md2 I have no pivot... but I think that this is thing of 3ds max, not file format... I am open to other solutions bones animation... :)
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Which one's incompatible, OgreMax or QTip? Because historically, Darren, who writes QTip, has always been willing to recompile it whenever I asked him to. So you could try e-mailing him.