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jPCT-AE - a 3d engine for Android => Support => Topic started by: tao on March 05, 2014, 08:40:43 am
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Hi,
Is there a way to get the number of draw calls in each frame render? I want to improve the frame rate, and first I need to figure out "Am I drawing too many objects?".
Thanks
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You could attach an implementation of the IRenderHook interface to each object and count the calls to beforeRendering().
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Thanks Egon, so each Object3D consumes one draw call? If I have 10 planes and they share the same texture will they 'batched' as one draw call, or still 10 draw calls?
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It needs at least one draw call per object. There might be more if the object uses different textures for different parts.