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jPCT-AE - a 3d engine for Android => Support => Topic started by: MichaelJPCT on August 31, 2016, 08:13:16 am
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i have an object (a sky plane, or sky dome) which should not affect depth buffer. but in JPCT-AE there is no setDepthBufferWrite(), so now i have to clear depth buffer after drawing the sky.
it would be better if there is the setting.
also, setDepthBufferTest() could be useful too.
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I see your point, but clearing the depth buffer is actually a NOP on modern hardware.