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jPCT - a 3d engine for Java => Support => Topic started by: alakat on June 08, 2008, 05:15:42 pm
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Hello ever body.
i found a littel problem, this problem occur when load model .obj or .3ds, the position and rotation is different but thy are exporting of same model, with blender.
i used this code
World worldx = new World();
ModelFactory modelFactory = ModelFactory.getInstance();
BaseEntity[] fields = new BaseEntity[4];
Object3D[] cruz = null;
if (SHOW_ORIGIN){
/* cruz = Loader.loadOBJ("/home/miguel/perfectday_project/TestProfectDay3D/models/xCoord.obj", "/home/miguel/perfectday_project"" /TestProfectDay3D/models/xCoord.mtl", 1.0f);*/
// cruz = Loader.load3DS("/home/miguel/perfectday_project/TestProfectDay3D/models/xCoord.3ds", 1.0f);
for (int i = 0; i < cruz.length; i++) {
worldx.addObject(cruz[i]);
}
}
worldx.buildAllObjects();
/**
* Place the camera at the starting position.
*/
Camera camera = worldx.getCamera();
camera.setPosition(this.xCamara,this.yCamara , this.zCamara);
camera.lookAt(SimpleVector.ORIGIN);
Config.fadeoutLight = false;
worldx.getLights().setOverbrightLighting(Lights.OVERBRIGHT_LIGHTING_DISABLED);
worldx.getLights().setRGBScale(Lights.RGB_SCALE_2X);
worldx.setAmbientLight(25, 30, 30);
/**
* Place the lightsources...
*/
worldx.addLight(new SimpleVector(0, -150, 0), 25, 22, 19);
worldx.addLight(new SimpleVector(-1000, -150, 1000), 22, 5, 4);
worldx.addLight(new SimpleVector(1000, -150, -1000), 4, 2, 22);
return worldx;
is it normal?, if this is normal. which postion and rotation are initial with .3ds and .obj?.
Thank very much
Sorry for my english
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The initial rotation is always the identity matrix, i.e. no rotation. The same applies to the translation: There is none. Maybe the exporter does some transformations, but the loader doesn't. i only loads what is in the file. What that is, is up to the exporter.
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Yes, i thought that when o i load a model, this model dont have any translation and rotation, but in other post i paste code to i use to load,in this code i dont do any transation or rotation.
I use blender to export my model, i dont kwon why send you my model. This model is a three cylender (red cylinder paralel to X, green cylinder paralel to Y and blue cylinder paralel to Z) all there are perpendicular.
if i export model with obj, i show:
|Red
|
|Green____
/
/Blue
if i export model with .3ds i show
|Red
|
| /Green
|/_______Blue
is very extrange.
Thanl very much with all help, in this extrange post
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Could be that these formats use different coordinate systems. However, if you don't like the orientation of one of them, change it after loading. The obj-version can simply be translated in the 3ds one by a simple rotation around then Y-axis.