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jPCT - a 3d engine for Java => Support => Topic started by: raft on January 02, 2010, 04:31:47 pm
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hi,
how can i create a rotation matrix such that, when applied, it rotates a direction vector to another ?
formally:
SimpleVector from;
Simplevector to;
from.matMul(m);
from.equals(to); // -> should be true ignoring rounding errors
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Getting the rotation matrix of the first vector, inverting it and multiplying the result with the rotation matrix of the second vector might work...
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yes it works, thanks :)