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jPCT-AE - a 3d engine for Android => Projects => Topic started by: raft on October 20, 2010, 03:16:56 am

Title: Sky Maze 3D
Post by: raft on October 20, 2010, 03:16:56 am
as in game graphics are almost complete, it's time to go public :D

this is a simple ball control game, purpose is to reach exit tile. controlled by touching screen and requires multi touch. seems as an N1 or higher device will be necessary. i've found no direct way of forcing this, so i assume forcing high resolution will practically result in such devices.

this game is a port (with minor modifications) of a flash game with author's permission.

here are some shots, all taken from stock N1 running Android 2.1.

simple start level. background image and possibly clock will change. the debug string w:5 means there are 5 objects in the world
(http://img811.imageshack.us/img811/7349/jumpy1.png)

another level with simple turns. by collecting diamonds extra points can be earned
(http://img842.imageshack.us/img842/9002/jumpy2.png)

a jump high level. this kind of levels are most fun IMHO
(http://img814.imageshack.us/img814/9160/jumpy4.png)

a big level and demonstration of breakable tiles.
(http://img808.imageshack.us/img808/4571/jumpy5.png)

my test level. red tiles are lava, the downward moving circles represent magnet tile is on, on upper right teleport tile is visible:
(http://img638.imageshack.us/img638/2672/jumpy3.png)

same test level with a different angle. lava particles can be seen. i've cut down the number of lava particles for performance
(http://img42.imageshack.us/img42/1926/jumpy6.png)

cheers ;D
r a f t

edit: corrected the title
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on October 20, 2010, 08:09:11 am
Looks cool...too bad, that i can't play it on my device... :'(
Title: Re: Jumpy - Ball game
Post by: zammbi on October 20, 2010, 11:48:41 am
Looks really great. Demo to test?  ;)
Title: Re: Jumpy - Ball game
Post by: raft on October 20, 2010, 05:01:19 pm
thanks guys :D i guess i can publish a demo version for testing soon..
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on October 20, 2010, 08:19:46 pm
Two questions:

Title: Re: Jumpy - Ball game
Post by: raft on October 20, 2010, 11:37:40 pm
not sure for the name. possibly it will be "Jumpy 3D" if i dont find something better
yes the flash game is 3d too
Title: Re: Jumpy - Ball game
Post by: fireside on October 23, 2010, 03:33:08 pm
Great looking project.  I don't have a cell phone, though. I like the tiles with the spaces between.
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on October 24, 2010, 03:13:22 pm
I've just noticed that there is a game called Jumpy available on the market already...
Title: Re: Jumpy - Ball game
Post by: raft on October 24, 2010, 07:01:08 pm
mm, thanks for the remark. I can't download that game at the moment for some unknown reason. maybe I should find another name, I'm open to suggestions ;)
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on October 24, 2010, 08:59:49 pm
Has to be a general problem with the market today. I can't download anything either...
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on November 21, 2010, 10:20:48 pm
I've added it to the projects page.
Title: Re: Jumpy - Ball game
Post by: raft on November 21, 2010, 10:43:26 pm
thx ;D i've very limited time to spend for this game so it took a while to release something..
Title: Re: Jumpy - Ball game
Post by: raft on December 17, 2010, 03:04:35 am
added a sky box. indeed as the camera always looks down maybe it's better called ground box ;D

i've also made many gui related things. screens, preferences etc. i really hate these tedious jobs >:( they took so much time. i had implemented first prototype of game logic (still mostly unchanged) within less than a week. my boss didnt believe that and blamed me stealing regular job time for this game ::) in contrast these completion and gui things took weeks and still there are many things to do :(

some screenshot with the new ground box
(http://img810.imageshack.us/img810/2897/jumpy7.png)

same scene at a different angle
(http://img444.imageshack.us/img444/5953/jumpy8.png)
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on December 17, 2010, 10:32:56 pm
Everything related to GUIs bores me to death...which is why i'm not very good at Swing for example. Anyway, nice ground box... ;)
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 06:26:19 pm
below are a few more screenshots. and here is the test apk: Jumpy3d-beta.apk (http://aptalkarga.com/tmp/Jumpy3d-beta.apk)
most things are in place now. there will be 50-60 levels. music and sound will change. btw does anyone know where to find good quality free or low price music and sound effects?

too bad, that i can't play it on my device... :'(
yes, too bad :( i'd like to hear your comments

(http://img97.imageshack.us/img97/8965/mainmenud.png)

(http://img405.imageshack.us/img405/8605/levelcompleted.png)


Title: Re: Jumpy - Ball game
Post by: Thomas. on January 13, 2011, 06:41:28 pm
nice and addictive game :) ... I have some lags when ball crosses many boxes... my suggestion is, do control method like joystick :)
edit: and bigger, maybe farther from the edges
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 06:48:51 pm
Quote from: Thomas
nice and addictive game :)
thanks ;D

Quote
I have some lags when ball crosses many boxes
do you mean when collecting many diamonds in a row?

Quote
my suggestion is, do control method like joystick :)
edit: and bigger, maybe farther from the edges
can you please further explain this? the game already uses a soft joystick ???
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 13, 2011, 06:58:18 pm
my english is very limited... when I collecting many diamonds or go over many boxes... probably something with loading sound?...
to joystick: for example if I want to go forward I can just go "fast" or stop, nothing in between
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 07:25:30 pm
when I collecting many diamonds or go over many boxes... probably something with loading sound?...
no, i think it's not sound. you can disable sound from options and try again.
i guess it's because of this: jPCT AE cant handle too many objects so as an optimization all diamonds are merged into a single one. when a diamond is consumed, its vertices are sent to a far place. but when this happens all vertices of merged object need to be uploaded again. details are in this thread (http://www.jpct.net/forum2/index.php/topic,1638.0.html).  i guess this results in the lag.

@Egon can you please provide me a test jar that prints out how long uploading vertices take?


to joystick: for example if I want to go forward I can just go "fast" or stop, nothing in between
i see. my first attempt was to make a control like that but it became too hard to control. many places in game requires fine control but such a control lacks it.

thanks for testing and suggestions :D
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 13, 2011, 07:34:05 pm
or sensors control in option  :)
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 07:37:33 pm
many of my friends suggested it to me ;) but no, i dont think ball can be precisely controlled that way.
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on January 13, 2011, 10:56:16 pm
I tried to run it on the emulator (to see at least something to get an impression), but it failed saying that the emulator doesn't support multi-touch... :'(
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 11:01:09 pm
ah, there is check if device is capable of multi-touch. i couldn't run it within emulator too. i've disabled the check, please re-download it ;)
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on January 13, 2011, 11:16:02 pm
Thanx. It looks pretty good in the emulator given it's limited capabilities...but it's hardly playable at 5fps and without multi-touch. But i'm sure that it's pretty nice on a real device. Great work!
Title: Re: Jumpy - Ball game
Post by: raft on January 13, 2011, 11:18:01 pm
thanks ;D I can't wait you playing it on a real device and comment about it..
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 14, 2011, 01:34:12 am
In level 9 is some problem with controlling... or just very hard difficult.  ;D
Title: Re: Jumpy - Ball game
Post by: raft on January 14, 2011, 01:41:40 am
come on, if you had passed level 6, level 9 is a piece of cake ;D

btw, do you still experience the lag? if so on which levels?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 14, 2011, 01:56:03 am
Really in level 9 is issue with controls... I feel lags just in level 0, others so far ok
Title: Re: Jumpy - Ball game
Post by: raft on January 14, 2011, 02:00:23 am
may it be direction lock is enabled? you should see the image below in upper right. if not, touch it till you see it.
(http://img521.imageshack.us/img521/4986/directionlockfree.png)
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 14, 2011, 02:07:09 am
I know about it, I had to try everything ;D ... but in level 9 is rotated controls 90 degrees, just you try it
Title: Re: Jumpy - Ball game
Post by: raft on January 14, 2011, 02:15:04 am
ah, you are right. you have a found a bug, thanks :) please re-download the apk.

indeed i had played it before replying to you. if you rotate camera at least once the problem goes away so i didnt notice it
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 14, 2011, 02:44:41 am
I am i 15th level and after I finish it game sent me probably to 16th, but in menu I see next level just 21, it is ok? ... it is brilliant game ;)
Title: Re: Jumpy - Ball game
Post by: raft on January 14, 2011, 02:48:45 am
thanks ;D i didn't create the original idea but i loved it too :D

yes, the level thing is ok. i've not completed 16-20 and 22-.. levels yet.
and i'm following your progress in high scores table. ;)
Title: Re: Jumpy - Ball game
Post by: raft on January 15, 2011, 09:24:56 pm
updated the apk. hopefully this will have less lags. Thomas can you please check if it feels any better at level zero?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 15, 2011, 10:32:26 pm
Yes, I think that it is better, but very little lags still are here, I dont know how many fps are here, maybe 50 vs 30?
Title: Re: Jumpy - Ball game
Post by: raft on January 15, 2011, 10:34:36 pm
thank you :D you can turn on/off rendering fps from options view
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 15, 2011, 10:58:28 pm
I see ;D ... option menu is scrollable, it is good new for me :) ... so, I see big problem in my eyes ;D ... old version is running 55fps vs 46 when I touch diamond  and new 55 vs 48 :) but counter is delayed
Title: Re: Jumpy - Ball game
Post by: raft on January 16, 2011, 02:23:14 am
another update. hopefully this will be less laggy at the cost of some fps drop. i've merged tiles and items in batches so object count increased but upload amount decreased.

skybox changes every 10 levels now.

a screenshot with a new skybox
(http://img526.imageshack.us/img526/3454/level11intro.png)
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 11:11:55 am
I found next bug ... if I turn on or turn off sound effects, app will closed
and probably next... game showed me on top of table, that my best score is 18560 but in row my score is 17510, I had to close and again open the game to upload correct score...
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 02:15:19 pm
thank you :D sound bug should be fixed now. please re-download. there are also 4 new levels in this version.

i think score thing is not a bug. when you make a new high score, it is tried to be uploaded to server. if that attempt fails -because of a network error- score is marked dirty and will be tried to be uploaded again when
* application starts
* options view is visible
* a level is completed

can you please also report if you feel any improvemets for lags?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 02:39:00 pm
sound issue is gone and now it is running much better, but sometime just about 30fps (2 times from 10 attemps) and I must restart level
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 02:48:33 pm
sometimes (2/10) fps drops to 30. why should you restart level?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 03:02:39 pm
because I had always 30fps until I restarted level... but now I can not get this problem, so maybe some backgroung app was doing something, I do not know, if it appears again I will let you know...
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 03:08:06 pm
i see. but 30 fps is very good value indeed, the game should be perfectly playable over 25 fps, why do you need to restart?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 03:21:51 pm
I think I'm too spoiled  ;D
and while game is loading and I touch on back button, game go to background, music is still playing roughly 10 second and when I back to game, application crashes
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 03:26:34 pm
you are a good tester ;D i can't reproduce it here. does it happen always? can you please post the logs around crash?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 03:41:26 pm
yes, always... of course, but I do not know what exactly you need, so there are everything from touch on level...
Code: [Select]
01-18 15:37:06.151: INFO/PowerManagerService(3223): Ulight 7->3|0
01-18 15:37:13.907: INFO/Jumpy3D(30571): saved options
01-18 15:37:13.907: INFO/Jumpy3D(30571): loading level: 11
01-18 15:37:13.937: INFO/global(30571): Default buffer size used in BufferedReader constructor. It would be better to be explicit if an 8k-char buffer is required.
01-18 15:37:13.955: INFO/jPCT-AE(30571): Memory usage before compacting: 8319 KB used out of 14407 KB
01-18 15:37:14.009: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 17425 objects / 887072 bytes in 54ms
01-18 15:37:14.049: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 6339 objects / 440544 bytes in 39ms
01-18 15:37:14.111: INFO/Jumpy3D(30571): disposing game
01-18 15:37:14.201: INFO/jPCT-AE(30571): Memory usage after compacting: 7023 KB used out of 14407 KB
01-18 15:37:14.413: INFO/dalvikvm(30571): Jit: resizing JitTable from 8192 to 16384
01-18 15:37:14.475: INFO/Jumpy3D(30571): saved options
01-18 15:37:14.477: INFO/Jumpy3D(30571): level loaded: 11
01-18 15:37:14.477: INFO/jPCT-AE(30571): Memory usage before compacting: 8366 KB used out of 14407 KB
01-18 15:37:14.521: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 9660 objects / 510456 bytes in 43ms
01-18 15:37:14.523: INFO/System.out(30571): unloading skybox
01-18 15:37:14.533: INFO/jPCT-AE(30571): Memory usage before compacting: 7869 KB used out of 14407 KB
01-18 15:37:14.583: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 369 objects / 17800 bytes in 49ms
01-18 15:37:14.631: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 2 objects / 48 bytes in 47ms
01-18 15:37:14.681: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 2 objects / 48 bytes in 48ms
01-18 15:37:14.831: INFO/jPCT-AE(30571): Memory usage after compacting: 7852 KB used out of 14407 KB
01-18 15:37:14.831: INFO/jPCT-AE(30571): Memory usage after compacting: 7853 KB used out of 14407 KB
01-18 15:37:14.839: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:14.971: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 111 objects / 37984 bytes in 45ms
01-18 15:37:14.993: ERROR/imdg81(3223): IsShutDownStarted()
01-18 15:37:14.993: INFO/KeyInputQueue(3223): Input event
01-18 15:37:14.993: DEBUG/KeyInputQueue(3223): screenCaptureKeyFlag setting 1
01-18 15:37:14.995: INFO/PowerManagerService(3223): Ulight 3->7|0
01-18 15:37:14.997: ERROR/imdg81(3223): IsShutDownStarted()
01-18 15:37:14.997: INFO/KeyInputQueue(3223): Input event
01-18 15:37:14.997: DEBUG/KeyInputQueue(3223): screenCaptureKeyFlag setting 0
01-18 15:37:15.007: INFO/Jumpy3D(30571): onPause
01-18 15:37:15.319: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 201021 bytes!
01-18 15:37:15.323: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:15.383: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 149 objects / 2571568 bytes in 39ms
01-18 15:37:15.439: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 19 objects / 928 bytes in 39ms
01-18 15:37:15.503: WARN/ActivityManager(3223): Activity pause timeout for HistoryRecord{48e53698 raft.jumpy.android/.JumpyActivity}
01-18 15:37:15.505: INFO/WindowManager(3223): Setting rotation to 0, animFlags=129
01-18 15:37:15.523: INFO/ActivityManager(3223): Config changed: { scale=1.0 imsi=230/2 loc=cs_CZ touch=3 keys=1/1/2 nav=1/1 orien=1 layout=34 uiMode=17 seq=111 FlipFont=0}
01-18 15:37:16.005: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 212247 bytes!
01-18 15:37:16.007: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:16.049: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 133 objects / 2547088 bytes in 40ms
01-18 15:37:16.089: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 18 objects / 904 bytes in 39ms
01-18 15:37:16.167: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 33096 bytes in 40ms
01-18 15:37:16.481: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 210999 bytes!
01-18 15:37:16.485: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:16.583: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 135 objects / 2582088 bytes in 75ms
01-18 15:37:16.639: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 18 objects / 904 bytes in 39ms
01-18 15:37:16.983: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 204647 bytes!
01-18 15:37:16.987: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:17.051: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 135 objects / 2599632 bytes in 39ms
01-18 15:37:17.105: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 18 objects / 904 bytes in 38ms
01-18 15:37:17.517: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 251157 bytes!
01-18 15:37:17.553: INFO/jPCT-AE(30571): Loading Texture...
01-18 15:37:17.611: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 136 objects / 2645400 bytes in 39ms
01-18 15:37:17.741: DEBUG/dalvikvm(3223): GC_EXPLICIT freed 12802 objects / 618920 bytes in 74ms
01-18 15:37:17.743: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 18 objects / 904 bytes in 113ms
01-18 15:37:17.999: WARN/PowerManagerService(3223): Timer 0x7->0x3|0x1
01-18 15:37:17.999: INFO/PowerManagerService(3223): Ulight 7->3|0
01-18 15:37:18.031: INFO/jPCT-AE(30571): Compressed 1048576 bytes to 145779 bytes!
01-18 15:37:18.033: INFO/jPCT-AE(30571): Memory usage before compacting: 10395 KB used out of 14407 KB
01-18 15:37:18.073: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 55 objects / 2493368 bytes in 40ms
01-18 15:37:18.113: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 7 objects / 224 bytes in 39ms
01-18 15:37:18.263: INFO/jPCT-AE(30571): Memory usage after compacting: 7961 KB used out of 14407 KB
01-18 15:37:18.395: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 14 objects / 402848 bytes in 49ms
01-18 15:37:18.413: INFO/jPCT-AE(30571): Uncompressed 201021 bytes to 1048576 bytes in 149ms!
01-18 15:37:18.455: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 805920 bytes in 42ms
01-18 15:37:18.499: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 40ms
01-18 15:37:18.595: DEBUG/dalvikvm(30571): GC_EXTERNAL_ALLOC freed 8 objects / 1049320 bytes in 37ms
01-18 15:37:18.693: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 179 objects / 3714144 bytes in 39ms
01-18 15:37:18.753: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 424568 bytes in 38ms
01-18 15:37:18.765: INFO/jPCT-AE(30571): Uncompressed 212247 bytes to 1048576 bytes in 127ms!
01-18 15:37:18.805: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 850312 bytes in 39ms
01-18 15:37:18.847: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 38ms
01-18 15:37:18.915: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2751024 bytes in 39ms
01-18 15:37:18.999: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 38ms
01-18 15:37:19.055: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 422072 bytes in 38ms
01-18 15:37:19.067: INFO/jPCT-AE(30571): Uncompressed 210999 bytes to 1048576 bytes in 123ms!
01-18 15:37:19.107: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 845352 bytes in 39ms
01-18 15:37:19.151: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 40ms
01-18 15:37:19.219: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2739448 bytes in 38ms
01-18 15:37:19.311: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 38ms
01-18 15:37:19.369: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 409368 bytes in 37ms
01-18 15:37:19.383: INFO/jPCT-AE(30571): Uncompressed 204647 bytes to 1048576 bytes in 125ms!
01-18 15:37:19.421: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 820968 bytes in 39ms
01-18 15:37:19.465: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 39ms
01-18 15:37:19.565: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2691600 bytes in 70ms
01-18 15:37:19.663: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 39ms
01-18 15:37:19.727: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 502384 bytes in 37ms
01-18 15:37:19.731: INFO/jPCT-AE(30571): Uncompressed 251157 bytes to 1048576 bytes in 129ms!
01-18 15:37:19.773: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 1005584 bytes in 40ms
01-18 15:37:19.813: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 38ms
01-18 15:37:19.883: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 3060504 bytes in 39ms
01-18 15:37:19.977: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 11 objects / 2389064 bytes in 38ms
01-18 15:37:19.995: INFO/jPCT-AE(30571): Uncompressed 145779 bytes to 1048576 bytes in 78ms!
01-18 15:37:20.035: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 11 objects / 585064 bytes in 38ms
01-18 15:37:20.077: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 39ms
01-18 15:37:20.145: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 14 objects / 2220536 bytes in 38ms
01-18 15:37:20.173: INFO/jPCT-AE(30571): Pre-warming done!
01-18 15:37:20.173: INFO/Jumpy3D(30571): changed background to: jungle
01-18 15:37:20.217: INFO/Jumpy3D(30571): onWindowFocusChanged: false
01-18 15:37:20.221: INFO/Jumpy3D(30571): onStop
01-18 15:37:20.227: ERROR/libEGL(30571): call to OpenGL ES API with no current context (logged once per thread)
01-18 15:37:20.233: INFO/jPCT-AE(30571): All texture data unloaded from gpu!
01-18 15:37:20.233: INFO/jPCT-AE(30571): Static references cleared...
01-18 15:37:20.233: INFO/Jumpy3D(30571): onDestroy
01-18 15:37:20.661: DEBUG/AlarmManagerService(3223): Kernel timezone updated to -60 minutes west of GMT
01-18 15:37:20.669: DEBUG/SystemClock(3527): Setting time of day to sec=1295361439
01-18 15:37:20.669: DEBUG/SystemClock(3527): Trying to open a file
01-18 15:37:20.671: DEBUG/SystemClock(3527): File Open Success
01-18 15:37:20.673: DEBUG/SystemClock(3527): File Close Success
01-18 15:37:19.179: INFO/ActivityManager(3223): Start proc com.osp.app.signin for broadcast com.osp.app.signin/com.osp.broadcastreceiver.StdBroadcastReceiver: pid=30647 uid=1001 gids={3002, 3001, 3003, 1006, 1015}
01-18 15:37:19.201: INFO/Zygote(30647): Zygote: pid 30647 has INTERNET permission, then set capability for CAP_NET_RAW
01-18 15:37:19.203: INFO/Zygote(30647): Zygote: pid 30647 has CALL PRIVILEGED permission, then set capability for CAP_SYS_ADMIN (21)
01-18 15:37:19.219: INFO/SISODRM(29270): userUpdatedTimeReceiver intent is recievedandroid.intent.action.TIME_SET
01-18 15:37:19.237: INFO/ActivityThread(30647): Publishing provider com.osp.contentprovider.ospcontentprovider: com.osp.contentprovider.OSPContentProvider
01-18 15:37:19.241: INFO/SISODRM(29270): This is a NITZ update.So no need to update delta
01-18 15:37:19.245: INFO/SISODRM(29270): nitZReceiver intent is recievedandroid.intent.action.NETWORK_SET_TIME
01-18 15:37:19.245: INFO/SISODRM(29270): before invoking the setSecureClock
01-18 15:37:19.261: WARN/ActivityManager(3223): Unable to start service Intent { cmp=com.android.providers.calendar/.EmptyService }: not found
01-18 15:37:19.275: DEBUG/StdBroadcastReceiver(30647): onReceive begin
01-18 15:37:19.275: DEBUG/StdBroadcastReceiver(30647): Action: android.intent.action.TIME_SET
01-18 15:37:19.277: DEBUG/StdBroadcastReceiver(30647): onTimeChanged begin
01-18 15:37:19.277: INFO/global(3223): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required.
01-18 15:37:19.583: INFO/WMDRMRIGHTSMANAGER(29270): [WMDRM] Default instance of the WMDRMManager
01-18 15:37:19.583: INFO/WMDRMRIGHTSMANAGER(29270): [WMDRM] setWMDrmSecureClock   called with nitzTime :1295361439
01-18 15:37:19.617: INFO/WMDRMRIGHTSMANAGER(29270): [WMDRM] updateWMDrmSecureClock  updation was successful :
01-18 15:37:19.927: DEBUG/StdBroadcastReceiver(30647): ServerTime: Reset
01-18 15:37:19.927: DEBUG/StdBroadcastReceiver(30647): onTimeChanged end
01-18 15:37:19.929: DEBUG/StdBroadcastReceiver(30647): onReceive end
01-18 15:37:19.979: INFO/ActivityManager(3223): Start proc com.sec.android.app.clockpackage for broadcast com.sec.android.app.clockpackage/.alarm.AlarmReceiver: pid=30656 uid=10053 gids={}
01-18 15:37:20.243: INFO/ActivityThread(30656): Publishing provider com.sec.android.provider.worldclock: com.sec.android.app.clockpackage.worldclock.common.DataContentProvider
01-18 15:37:20.319: INFO/global(3223): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required.
01-18 15:37:20.331: INFO/ActivityThread(30656): Publishing provider com.samsung.sec.android.clockpackage: com.sec.android.app.clockpackage.alarm.AlarmProvider
01-18 15:37:20.343: DEBUG/AlarmReceiver(30656): onReceive() : Intent { act=android.intent.action.TIME_SET flg=0x20000000 cmp=com.sec.android.app.clockpackage/.alarm.AlarmReceiver }
01-18 15:37:20.355: DEBUG/AlarmReceiver(30656): updateAlarmAsNewTime queried 1 items
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): Item befor update : id : 4,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): activate : 0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): createTime : 1295209033599,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): AlertTime : -1,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): AlertTime(at calendar) : Thu Jan 01 00:59:59 GMT+01:00 1970,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): alarmTime : 800,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): repeatType : 0x1000001,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): notificationType : 0x0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): snoozeActivate : false,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): snoozeDuration : 5,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): snoozeRepeat : 3,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): snoozeDoneCount : 0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): dailyBriefing : false,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): subdueActivate : false,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): subdueDuration : 1,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): subdueTone : 0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): alarmSoundType : 0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): alarmSoundTone : 33,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): alarmVolume : 6,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): subdueUri : 0,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): soundUri : content%3A%2F%2Fmedia%2Finternal%2Faudio%2Fmedia%2F1,
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): alarmName : Upozornění
01-18 15:37:20.359: DEBUG/AlarmReceiver(30656): ACTION_TIME_CHANGED:: updateAlarmAsNewTime returns 0
01-18 15:37:20.363: DEBUG/AlarmProvider(30656): enableNextAlert next alarm : null
01-18 15:37:20.369: DEBUG/AlarmProvider(30656): tw843    saveNextAlarm() timeString :
01-18 15:37:20.379: INFO/ActivityManager(3223): Start proc com.sec.android.widgetapp.infoalarm for broadcast com.sec.android.widgetapp.infoalarm/.engine.BootCompleteReceiver: pid=30664 uid=10004 gids={3003, 1015, 3002}
01-18 15:37:20.397: INFO/Zygote(30664): Zygote: pid 30664 has INTERNET permission, then set capability for CAP_NET_RAW
01-18 15:37:20.397: INFO/Zygote(30664): Zygote: pid 30664 has CALL PRIVILEGED permission, then set capability for CAP_SYS_ADMIN (21)
01-18 15:37:20.621: INFO/ActivityThread(30664): Publishing provider InfoAlarm: com.sec.android.widgetapp.infoalarm.engine.InfoAlarmProvider
01-18 15:37:20.705: INFO/global(3223): Default buffer size used in BufferedInputStream constructor. It would be better to be explicit if an 8k buffer is required.
01-18 15:37:20.719: ERROR/InfoAlarmProvider(30664): onCreate - createDataBase - full path = /dbdata/databases/com.sec.android.widgetapp.infoalarm/infoalarm.db
01-18 15:37:20.719: ERROR/InfoAlarmProvider(30664): onCreate - createDataBase - dir Path = /dbdata/databases/com.sec.android.widgetapp.infoalarm/
01-18 15:37:20.721: INFO/InfoAlarmProvider(30664): createDataBase - exist DB
01-18 15:37:20.727: DEBUG/infoalarm_BroadcastReceiver(30664): TIME_CHANGED : 15:37:20
01-18 15:37:20.744: DEBUG/infoalarm_Service(30664): onCreate, Service
01-18 15:37:20.745: DEBUG/infoalarm_Service(30664): onStart, Service
01-18 15:37:20.745: DEBUG/infoalarm_Service(30664): mAlarmObserver----> onChange
01-18 15:37:20.755: DEBUG/infoalarm_Service(30664): onStart, Service ==> Notify.Alarm.Change
01-18 15:37:20.755: DEBUG/infoalarm_Service(30664): service will be destoryed.
01-18 15:37:20.769: DEBUG/infoalarm_Service(30664): onDestroy, Service m_bStopService = true
01-18 15:37:20.949: DEBUG/dalvikvm(30377): GC_EXTERNAL_ALLOC freed 35259 objects / 1274504 bytes in 39ms
01-18 15:37:21.027: DEBUG/dalvikvm(30377): GC_EXTERNAL_ALLOC freed 20 objects / 768 bytes in 26ms
01-18 15:37:21.737: INFO/AudioHardwareALSA(2894): Output standby called!!. Turn off PCM device.
01-18 15:37:23.883: WARN/PowerManagerService(3223): Timer 0x3->0x3|0x0
01-18 15:37:25.257: DEBUG/BatteryService(3223): update start
01-18 15:37:25.295: DEBUG/BatteryService(3223): updateBattery level:48 scale:100 status:2 health:2 present:true voltage: 3933 temperature: 400 technology: Li-ion AC powered:false USB powered:true icon:17302171
01-18 15:37:25.413: INFO/StatusBarPolicy(3223): BAT. status:2 health:2
01-18 15:37:25.415: DEBUG/WifiService(3223): ACTION_BATTERY_CHANGED pluggedType: 2
01-18 15:37:29.333: INFO/ActivityManager(3223): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=raft.jumpy.android/.JumpyActivity }
01-18 15:37:29.363: INFO/WindowManager(3223): Setting rotation to 1, animFlags=129
01-18 15:37:29.365: INFO/ActivityManager(3223): Config changed: { scale=1.0 imsi=230/2 loc=cs_CZ touch=3 keys=1/1/2 nav=1/1 orien=2 layout=34 uiMode=17 seq=112 FlipFont=0}
01-18 15:37:29.409: INFO/Jumpy3D(30571): onCreate raft.jumpy.android.JumpyActivity@48faa068, model: GT-I9000, device: GT-I9000, product: GT-I9000, display: Darky's v8.1 Gingerbread Edition, manufacturer: samsung
01-18 15:37:29.707: INFO/Jumpy3D(30571): restoring state from last instance
01-18 15:37:29.707: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.707: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.707: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.707: INFO/jPCT-AE(30571): All texture data unloaded from gpu!
01-18 15:37:29.707: INFO/jPCT-AE(30571): Renderer disposed!
01-18 15:37:29.707: INFO/jPCT-AE(30571): Static references cleared...
01-18 15:37:29.707: INFO/jPCT-AE(30571): Memory usage before compacting: 10248 KB used out of 14407 KB
01-18 15:37:29.755: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 1532 objects / 2178832 bytes in 47ms
01-18 15:37:29.755: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.755: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.755: INFO/jPCT-AE(30571): Visibility lists disposed!
01-18 15:37:29.755: INFO/jPCT-AE(30571): Static references cleared...
01-18 15:37:29.799: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 543 objects / 225000 bytes in 42ms
01-18 15:37:29.949: INFO/jPCT-AE(30571): Memory usage after compacting: 7901 KB used out of 14407 KB
01-18 15:37:29.949: INFO/Jumpy3D(30571): restored, game: raft.jumpy.Game@48e33448, gui: NONE
01-18 15:37:29.953: INFO/jPCT-AE(30571): Memory usage before compacting: 7910 KB used out of 14407 KB
01-18 15:37:30.001: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 44 objects / 2952 bytes in 48ms
01-18 15:37:30.043: DEBUG/dalvikvm(30571): GC_EXPLICIT freed 49 objects / 2880 bytes in 41ms
01-18 15:37:30.194: INFO/jPCT-AE(30571): Memory usage after compacting: 7904 KB used out of 14407 KB
01-18 15:37:30.194: INFO/Jumpy3D(30571): onResume
01-18 15:37:30.199: DEBUG/AudioHardwareALSA(2894):  ALSA OPEN mode 0,device 2
01-18 15:37:30.199: INFO/AudioHardwareALSA(2894): Try to open ALSA PLAYBACK device AndroidPlayback_Speaker_normal
01-18 15:37:30.225: INFO/AudioHardwareALSA(2894): Initialized ALSA PLAYBACK device AndroidPlayback_Speaker_normal
01-18 15:37:30.225: DEBUG/AudioHardwareALSA(2894): Set PLAYBACK PCM format to S16_LE (Signed 16 bit Little Endian)
01-18 15:37:30.225: DEBUG/AudioHardwareALSA(2894): Using 2 channels for PLAYBACK.
01-18 15:37:30.225: DEBUG/AudioHardwareALSA(2894): Set PLAYBACK sample rate to 44100 HZ
01-18 15:37:30.225: DEBUG/AudioHardwareALSA(2894): Buffer size: 2048
01-18 15:37:30.225: DEBUG/AudioHardwareALSA(2894): Latency: 46439
01-18 15:37:30.327: INFO/ActivityManager(3223): Displayed activity raft.jumpy.android/.JumpyActivity: 963 ms (total 963 ms)
01-18 15:37:30.331: INFO/Jumpy3D(30571): onWindowFocusChanged: true
01-18 15:37:30.471: INFO/Jumpy3D(30571): onSurfaceCreated
01-18 15:37:30.471: INFO/Jumpy3D(30571): onSurfaceChanged, 800x480
01-18 15:37:30.473: INFO/jPCT-AE(30571): OpenGL vendor:     Imagination Technologies
01-18 15:37:30.473: INFO/jPCT-AE(30571): OpenGL renderer:   PowerVR SGX 540
01-18 15:37:30.473: INFO/jPCT-AE(30571): OpenGL version:    OpenGL ES-CM 1.1
01-18 15:37:30.473: INFO/jPCT-AE(30571): OpenGL renderer initialized (using 4 texture stages)
01-18 15:37:30.475: INFO/Jumpy3D(30571): will prewarm in next cycle
01-18 15:37:30.499: INFO/Jumpy3D(30571): prewarming textures
01-18 15:37:30.503: INFO/jPCT-AE(30571): Uncompressed 4449 bytes to 16384 bytes in 2ms!
01-18 15:37:30.503: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.507: INFO/jPCT-AE(30571): Uncompressed 414 bytes to 4096 bytes in 0ms!
01-18 15:37:30.507: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.509: INFO/jPCT-AE(30571): Uncompressed 1973 bytes to 16384 bytes in 1ms!
01-18 15:37:30.511: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.511: INFO/jPCT-AE(30571): Uncompressed 276 bytes to 4096 bytes in 0ms!
01-18 15:37:30.513: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.515: INFO/jPCT-AE(30571): Uncompressed 2393 bytes to 16384 bytes in 1ms!
01-18 15:37:30.515: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.517: INFO/jPCT-AE(30571): Uncompressed 2212 bytes to 16384 bytes in 1ms!
01-18 15:37:30.519: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.521: INFO/jPCT-AE(30571): Uncompressed 2050 bytes to 16384 bytes in 1ms!
01-18 15:37:30.523: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.523: INFO/jPCT-AE(30571): Uncompressed 232 bytes to 4096 bytes in 0ms!
01-18 15:37:30.525: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.531: INFO/jPCT-AE(30571): Uncompressed 37889 bytes to 65536 bytes in 5ms!
01-18 15:37:30.537: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 3ms
01-18 15:37:30.543: INFO/jPCT-AE(30571): Uncompressed 37675 bytes to 65536 bytes in 5ms!
01-18 15:37:30.549: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 2ms
01-18 15:37:30.555: INFO/jPCT-AE(30571): Uncompressed 37716 bytes to 65536 bytes in 5ms!
01-18 15:37:30.559: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.565: INFO/jPCT-AE(30571): Uncompressed 40519 bytes to 65536 bytes in 5ms!
01-18 15:37:30.569: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.575: INFO/jPCT-AE(30571): Uncompressed 46237 bytes to 65536 bytes in 6ms!
01-18 15:37:30.579: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.587: INFO/jPCT-AE(30571): Uncompressed 41165 bytes to 65536 bytes in 8ms!
01-18 15:37:30.629: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 559 objects / 1896560 bytes in 39ms
01-18 15:37:30.637: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.641: INFO/jPCT-AE(30571): Uncompressed 37102 bytes to 65536 bytes in 4ms!
01-18 15:37:30.645: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.651: INFO/jPCT-AE(30571): Uncompressed 34739 bytes to 65536 bytes in 5ms!
01-18 15:37:30.657: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.663: INFO/jPCT-AE(30571): Uncompressed 37010 bytes to 65536 bytes in 7ms!
01-18 15:37:30.669: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 2ms
01-18 15:37:30.673: INFO/jPCT-AE(30571): Uncompressed 34448 bytes to 65536 bytes in 5ms!
01-18 15:37:30.681: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 2ms
01-18 15:37:30.685: INFO/jPCT-AE(30571): Uncompressed 22275 bytes to 65536 bytes in 4ms!
01-18 15:37:30.691: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.695: INFO/jPCT-AE(30571): Uncompressed 9783 bytes to 65536 bytes in 4ms!
01-18 15:37:30.701: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.701: INFO/jPCT-AE(30571): Uncompressed 4388 bytes to 16384 bytes in 1ms!
01-18 15:37:30.705: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.705: INFO/jPCT-AE(30571): Uncompressed 3114 bytes to 16384 bytes in 1ms!
01-18 15:37:30.707: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.753: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 343 objects / 2221864 bytes in 43ms
01-18 15:37:30.753: INFO/jPCT-AE(30571): Uncompressed 144 bytes to 16384 bytes in 45ms!
01-18 15:37:30.755: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.759: INFO/jPCT-AE(30571): Uncompressed 12737 bytes to 65536 bytes in 3ms!
01-18 15:37:30.765: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.771: INFO/jPCT-AE(30571): Uncompressed 12289 bytes to 65536 bytes in 7ms!
01-18 15:37:30.777: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.783: INFO/jPCT-AE(30571): Uncompressed 12435 bytes to 65536 bytes in 7ms!
01-18 15:37:30.789: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 2ms
01-18 15:37:30.791: INFO/jPCT-AE(30571): Uncompressed 11064 bytes to 16384 bytes in 2ms!
01-18 15:37:30.793: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.797: INFO/jPCT-AE(30571): Uncompressed 10742 bytes to 16384 bytes in 3ms!
01-18 15:37:30.797: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.799: INFO/jPCT-AE(30571): Uncompressed 10134 bytes to 16384 bytes in 2ms!
01-18 15:37:30.801: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.805: INFO/jPCT-AE(30571): Uncompressed 12048 bytes to 16384 bytes in 2ms!
01-18 15:37:30.805: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.807: INFO/jPCT-AE(30571): Uncompressed 11289 bytes to 16384 bytes in 2ms!
01-18 15:37:30.809: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.811: INFO/jPCT-AE(30571): Uncompressed 12560 bytes to 16384 bytes in 2ms!
01-18 15:37:30.813: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 1ms
01-18 15:37:30.819: INFO/jPCT-AE(30571): Uncompressed 10417 bytes to 16384 bytes in 3ms!
01-18 15:37:30.819: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.821: INFO/jPCT-AE(30571): Uncompressed 9371 bytes to 16384 bytes in 2ms!
01-18 15:37:30.823: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.827: INFO/jPCT-AE(30571): Uncompressed 11686 bytes to 16384 bytes in 2ms!
01-18 15:37:30.827: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.831: INFO/jPCT-AE(30571): Uncompressed 11056 bytes to 16384 bytes in 3ms!
01-18 15:37:30.831: INFO/jPCT-AE(30571): Mipmaps generated by the GPU in 0ms
01-18 15:37:30.873: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 444 objects / 1962416 bytes in 41ms
01-18 15:37:30.945: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 18 objects / 402784 bytes in 40ms
01-18 15:37:30.963: INFO/jPCT-AE(30571): Uncompressed 201021 bytes to 1048576 bytes in 131ms!
01-18 15:37:31.015: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 805928 bytes in 51ms
01-18 15:37:31.065: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 42ms
01-18 15:37:31.135: DEBUG/dalvikvm(30571): GC_EXTERNAL_ALLOC freed 8 objects / 1049320 bytes in 38ms
01-18 15:37:31.241: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 84 objects / 3711256 bytes in 40ms
01-18 15:37:31.301: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 424568 bytes in 39ms
01-18 15:37:31.313: INFO/jPCT-AE(30571): Uncompressed 212247 bytes to 1048576 bytes in 129ms!
01-18 15:37:31.353: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 850320 bytes in 41ms
01-18 15:37:31.397: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 41ms
01-18 15:37:31.467: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2751024 bytes in 40ms
01-18 15:37:31.549: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 39ms
01-18 15:37:31.611: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 422072 bytes in 39ms
01-18 15:37:31.623: INFO/jPCT-AE(30571): Uncompressed 210999 bytes to 1048576 bytes in 128ms!
01-18 15:37:31.665: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 845360 bytes in 42ms
01-18 15:37:31.709: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 41ms
01-18 15:37:31.777: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2739448 bytes in 40ms
01-18 15:37:31.863: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 39ms
01-18 15:37:31.923: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 409368 bytes in 37ms
01-18 15:37:31.939: INFO/jPCT-AE(30571): Uncompressed 204647 bytes to 1048576 bytes in 125ms!
01-18 15:37:31.985: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 820976 bytes in 46ms
01-18 15:37:32.033: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 43ms
01-18 15:37:32.101: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 2691600 bytes in 40ms
01-18 15:37:32.183: WARN/PowerManagerService(3223): Timer 0x3->0x3|0x1
01-18 15:37:32.215: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 40ms
01-18 15:37:32.277: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 3 objects / 502384 bytes in 39ms
01-18 15:37:32.283: INFO/jPCT-AE(30571): Uncompressed 251157 bytes to 1048576 bytes in 134ms!
01-18 15:37:32.325: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 1005592 bytes in 41ms
01-18 15:37:32.367: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 4 objects / 240 bytes in 40ms
01-18 15:37:32.435: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 15 objects / 3060504 bytes in 38ms
01-18 15:37:32.585: DEBUG/dalvikvm(3223): GC_EXPLICIT freed 7413 objects / 371744 bytes in 93ms
01-18 15:37:32.607: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 11 objects / 2389064 bytes in 83ms
01-18 15:37:32.627: INFO/jPCT-AE(30571): Uncompressed 145779 bytes to 1048576 bytes in 154ms!
01-18 15:37:32.669: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 13 objects / 585152 bytes in 41ms
01-18 15:37:32.713: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 8 objects / 400 bytes in 41ms
01-18 15:37:32.783: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 14 objects / 2220536 bytes in 41ms
01-18 15:37:32.825: INFO/jPCT-AE(30571): Uncompressed 10807 bytes to 131072 bytes in 5ms!
01-18 15:37:32.877: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 39 objects / 2891056 bytes in 38ms
01-18 15:37:32.891: INFO/jPCT-AE(30571): Uncompressed 29465 bytes to 524288 bytes in 56ms!
01-18 15:37:32.931: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 14 objects / 839536 bytes in 40ms
01-18 15:37:33.019: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 32 objects / 2749096 bytes in 42ms
01-18 15:37:33.019: INFO/jPCT-AE(30571): Uncompressed 14717 bytes to 262144 bytes in 51ms!
01-18 15:37:33.099: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 45 objects / 1871488 bytes in 42ms
01-18 15:37:33.105: INFO/jPCT-AE(30571): Uncompressed 74187 bytes to 524288 bytes in 66ms!
01-18 15:37:33.165: DEBUG/dalvikvm(30571): GC_FOR_MALLOC freed 37 objects / 1420920 bytes in 42ms
01-18 15:37:33.179: INFO/jPCT-AE(30571): Pre-warming done!
01-18 15:37:33.179: INFO/Jumpy3D(30571): prewarming completed in 2679 millis
01-18 15:37:33.269: INFO/jPCT-AE(30571): [ 1295361453270 ] - WARNING: Object object225 hasn't been build yet. Forcing build()!
01-18 15:37:33.271: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.271: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.275: INFO/jPCT-AE(30571): Remapping 48 vertex indices!
01-18 15:37:33.275: INFO/jPCT-AE(30571): Creating vertex cache (1152 bytes)!
01-18 15:37:33.275: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.275: INFO/jPCT-AE(30571): Subobject of object 223/object225 compiled to indexed fixed point data using 72 vertices in 3ms!
01-18 15:37:33.275: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.275: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.283: INFO/jPCT-AE(30571): Remapping 192 vertex indices!
01-18 15:37:33.283: INFO/jPCT-AE(30571): Creating vertex cache (4608 bytes)!
01-18 15:37:33.283: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.283: INFO/jPCT-AE(30571): Subobject of object 223/object225 compiled to indexed fixed point data using 288 vertices in 6ms!
01-18 15:37:33.283: INFO/jPCT-AE(30571): Object 223/object225 compiled to 2 subobjects in 14ms!
01-18 15:37:33.285: INFO/jPCT-AE(30571): [ 1295361453285 ] - WARNING: Object object226 hasn't been build yet. Forcing build()!
01-18 15:37:33.285: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.287: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.291: INFO/jPCT-AE(30571): Remapping 96 vertex indices!
01-18 15:37:33.291: INFO/jPCT-AE(30571): Creating vertex cache (2304 bytes)!
01-18 15:37:33.291: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.291: INFO/jPCT-AE(30571): Subobject of object 224/object226 compiled to indexed fixed point data using 144 vertices in 4ms!
01-18 15:37:33.291: INFO/jPCT-AE(30571): Object 224/object226 compiled to 1 subobjects in 7ms!
01-18 15:37:33.291: INFO/jPCT-AE(30571): [ 1295361453292 ] - WARNING: Object object227 hasn't been build yet. Forcing build()!
01-18 15:37:33.293: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.295: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.301: INFO/jPCT-AE(30571): Remapping 140 vertex indices!
01-18 15:37:33.301: INFO/jPCT-AE(30571): Creating vertex cache (3360 bytes)!
01-18 15:37:33.301: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.301: INFO/jPCT-AE(30571): Subobject of object 225/object227 compiled to indexed fixed point data using 336 vertices in 7ms!
01-18 15:37:33.301: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.301: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.305: INFO/jPCT-AE(30571): Remapping 60 vertex indices!
01-18 15:37:33.305: INFO/jPCT-AE(30571): Creating vertex cache (1440 bytes)!
01-18 15:37:33.305: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.305: INFO/jPCT-AE(30571): Subobject of object 225/object227 compiled to indexed fixed point data using 72 vertices in 3ms!
01-18 15:37:33.305: INFO/jPCT-AE(30571): Object 225/object227 compiled to 2 subobjects in 14ms!
01-18 15:37:33.305: INFO/jPCT-AE(30571): [ 1295361453306 ] - WARNING: Object object228 hasn't been build yet. Forcing build()!
01-18 15:37:33.309: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.309: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.315: INFO/jPCT-AE(30571): Remapping 140 vertex indices!
01-18 15:37:33.315: INFO/jPCT-AE(30571): Creating vertex cache (3360 bytes)!
01-18 15:37:33.315: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.315: INFO/jPCT-AE(30571): Subobject of object 226/object228 compiled to indexed fixed point data using 336 vertices in 6ms!
01-18 15:37:33.315: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.317: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.319: INFO/jPCT-AE(30571): Remapping 60 vertex indices!
01-18 15:37:33.319: INFO/jPCT-AE(30571): Creating vertex cache (1440 bytes)!
01-18 15:37:33.319: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.319: INFO/jPCT-AE(30571): Subobject of object 226/object228 compiled to indexed fixed point data using 72 vertices in 3ms!
01-18 15:37:33.319: INFO/jPCT-AE(30571): Object 226/object228 compiled to 2 subobjects in 14ms!
01-18 15:37:33.319: INFO/jPCT-AE(30571): [ 1295361453320 ] - WARNING: Object object229 hasn't been build yet. Forcing build()!
01-18 15:37:33.325: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.325: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.329: INFO/jPCT-AE(30571): Remapping 100 vertex indices!
01-18 15:37:33.329: INFO/jPCT-AE(30571): Creating vertex cache (2400 bytes)!
01-18 15:37:33.329: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.329: INFO/jPCT-AE(30571): Subobject of object 227/object229 compiled to indexed fixed point data using 240 vertices in 5ms!
01-18 15:37:33.329: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.329: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.333: INFO/jPCT-AE(30571): Remapping 60 vertex indices!
01-18 15:37:33.333: INFO/jPCT-AE(30571): Creating vertex cache (1440 bytes)!
01-18 15:37:33.333: INFO/jPCT-AE(30571): Vertex indices will be mapped!
01-18 15:37:33.333: INFO/jPCT-AE(30571): Subobject of object 227/object229 compiled to indexed fixed point data using 72 vertices in 3ms!
01-18 15:37:33.333: INFO/jPCT-AE(30571): Object 227/object229 compiled to 2 subobjects in 13ms!
01-18 15:37:33.333: INFO/jPCT-AE(30571): [ 1295361453334 ] - WARNING: Object object230 hasn't been build yet. Forcing build()!
01-18 15:37:33.345: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.345: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.351: INFO/jPCT-AE(30571): Subobject of object 228/object230 compiled to flat fixed point data using 2232 vertices in 5ms!
01-18 15:37:33.351: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.351: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.353: INFO/jPCT-AE(30571): Subobject of object 228/object230 compiled to flat fixed point data using 144 vertices in 1ms!
01-18 15:37:33.353: INFO/jPCT-AE(30571): Object 228/object230 compiled to 2 subobjects in 20ms!
01-18 15:37:33.353: INFO/jPCT-AE(30571): [ 1295361453354 ] - WARNING: Object object231 hasn't been build yet. Forcing build()!
01-18 15:37:33.353: INFO/jPCT-AE(30571): Object 229/object231 precompiled!
01-18 15:37:33.355: INFO/jPCT-AE(30571): [ 1295361453355 ] - WARNING: Object object232 hasn't been build yet. Forcing build()!
01-18 15:37:33.355: INFO/jPCT-AE(30571): Object 230/object232 precompiled!
01-18 15:37:33.355: INFO/jPCT-AE(30571): [ 1295361453356 ] - WARNING: Object object233 hasn't been build yet. Forcing build()!
01-18 15:37:33.363: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.363: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.365: INFO/jPCT-AE(30571): Subobject of object 231/object233 compiled to flat fixed point data using 240 vertices in 1ms!
01-18 15:37:33.365: INFO/jPCT-AE(30571): Object 231/object233 compiled to 1 subobjects in 3ms!
01-18 15:37:33.365: INFO/jPCT-AE(30571): [ 1295361453366 ] - WARNING: Object object234 hasn't been build yet. Forcing build()!
01-18 15:37:33.365: INFO/jPCT-AE(30571): Checking for triangle strip...
01-18 15:37:33.365: INFO/jPCT-AE(30571): Not a triangle strip at position 1!
01-18 15:37:33.365: INFO/jPCT-AE(30571): Subobject of object 232/object234 compiled to flat fixed point data using 6 vertices in 0ms!
01-18 15:37:33.365: INFO/jPCT-AE(30571): Object 232/object234 compiled to 1 subobjects in 1ms!
01-18 15:37:33.419: WARN/dalvikvm(30571): threadid=9: thread exiting with uncaught exception (group=0x4001d7d0)
01-18 15:37:33.421: ERROR/AndroidRuntime(30571): FATAL EXCEPTION: GLThread 18
01-18 15:37:33.421: ERROR/AndroidRuntime(30571): java.lang.NullPointerException
01-18 15:37:33.421: ERROR/AndroidRuntime(30571):     at raft.glgui.android.AGLFont.getStringBounds(AGLFont.java:131)
01-18 15:37:33.421: ERROR/AndroidRuntime(30571):     at raft.jumpy.android.JumpyActivity$GameRenderer.onDrawFrame(JumpyActivity.java:1112)
01-18 15:37:33.421: ERROR/AndroidRuntime(30571):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1332)
01-18 15:37:33.421: ERROR/AndroidRuntime(30571):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
01-18 15:37:33.423: WARN/ActivityManager(3223):   Force finishing activity raft.jumpy.android/.JumpyActivity
01-18 15:37:33.427: INFO/(3223): dumpmesg > "/data/log/dumpstate_app_error.log"
01-18 15:37:33.427: INFO/Jumpy3D(30571): onPause
01-18 15:37:33.459: INFO/WindowManager(3223): Setting rotation to 0, animFlags=129
01-18 15:37:33.477: INFO/ActivityManager(3223): Config changed: { scale=1.0 imsi=230/2 loc=cs_CZ touch=3 keys=1/1/2 nav=1/1 orien=1 layout=34 uiMode=17 seq=113 FlipFont=0}
01-18 15:37:33.705: INFO/Jumpy3D(30571): onStop
01-18 15:37:33.711: INFO/jPCT-AE(30571): All texture data unloaded from gpu!
01-18 15:37:33.711: INFO/jPCT-AE(30571): Static references cleared...
01-18 15:37:33.711: INFO/Jumpy3D(30571): onDestroy
01-18 15:37:35.889: DEBUG/dalvikvm(3223): GC_EXPLICIT freed 1892 objects / 87232 bytes in 278ms
01-18 15:37:36.517: INFO/AudioHardwareALSA(2894): Output standby called!!. Turn off PCM device.
01-18 15:37:36.771: INFO/Process(30571): Sending signal. PID: 30571 SIG: 9
01-18 15:37:36.877: INFO/ActivityManager(3223): Process raft.jumpy.android (pid 30571) has died.
01-18 15:37:39.764: WARN/PowerManagerService(3223): Timer 0x3->0x3|0x0
01-18 15:37:41.099: DEBUG/dalvikvm(3584): GC_EXPLICIT freed 1554 objects / 95672 bytes in 68ms
01-18 15:37:52.127: DEBUG/dalvikvm(4022): GC_EXPLICIT freed 8670 objects / 401080 bytes in 65ms
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 04:25:33 pm
thank you, i really appreciate your testing :D the crash should be fixed now.
i dont know how music continues playing but it's not that much important i guess. i doesnt happen all the time, right?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 04:46:56 pm
Now it is almost OK, but sometime happen that when I back to game, loading screen is forever there, I can leave game, but I do not play it, and I must restart device (app is not visible in default manager) ... I have same problem in my game, and I do not know how to solve it
Code: [Select]
...
01-18 16:35:35.509: INFO/jPCT-AE(31355): Mipmaps generated by the GPU in 0ms
01-18 16:35:35.509: INFO/jPCT-AE(31355): Uncompressed 11056 bytes to 16384 bytes in 1ms!
01-18 16:35:35.511: INFO/jPCT-AE(31355): Mipmaps generated by the GPU in 0ms
01-18 16:35:35.579: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 450 objects / 1962472 bytes in 66ms
01-18 16:35:35.667: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 18 objects / 344880 bytes in 63ms
01-18 16:35:35.685: INFO/jPCT-AE(31355): Uncompressed 172106 bytes to 1048576 bytes in 173ms!
01-18 16:35:35.751: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 25 objects / 689560 bytes in 66ms
01-18 16:35:35.821: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 63ms
01-18 16:35:35.911: DEBUG/dalvikvm(31355): GC_EXTERNAL_ALLOC freed 8 objects / 1049320 bytes in 62ms
01-18 16:35:36.031: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 85 objects / 3478512 bytes in 74ms
01-18 16:35:36.111: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 3 objects / 362744 bytes in 64ms
01-18 16:35:36.129: INFO/jPCT-AE(31355): Uncompressed 181335 bytes to 1048576 bytes in 185ms!
01-18 16:35:36.193: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 13 objects / 727128 bytes in 64ms
01-18 16:35:36.261: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 64ms
01-18 16:35:36.351: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 15 objects / 2503384 bytes in 63ms
01-18 16:35:36.453: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 63ms
01-18 16:35:36.533: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 3 objects / 366944 bytes in 61ms
01-18 16:35:36.549: INFO/jPCT-AE(31355): Uncompressed 183437 bytes to 1048576 bytes in 170ms!
01-18 16:35:36.613: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 13 objects / 735792 bytes in 62ms
01-18 16:35:36.679: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 65ms
01-18 16:35:36.773: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 15 objects / 2521008 bytes in 65ms
01-18 16:35:36.861: WARN/PowerManagerService(3223): Timer 0x3->0x3|0x1
01-18 16:35:36.883: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 64ms
01-18 16:35:36.973: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 3 objects / 402048 bytes in 71ms
01-18 16:35:36.985: INFO/jPCT-AE(31355): Uncompressed 200990 bytes to 1048576 bytes in 183ms!
01-18 16:35:37.055: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 13 objects / 806400 bytes in 69ms
01-18 16:35:37.121: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 64ms
01-18 16:35:37.215: DEBUG/dalvikvm(3223): GC_EXPLICIT freed 4936 objects / 261816 bytes in 89ms
01-18 16:35:37.285: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 15 objects / 2661328 bytes in 64ms
01-18 16:35:37.397: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 10 objects / 2097480 bytes in 62ms
01-18 16:35:37.483: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 3 objects / 493328 bytes in 61ms
01-18 16:35:37.489: INFO/jPCT-AE(31355): Uncompressed 246627 bytes to 1048576 bytes in 178ms!
01-18 16:35:37.553: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 13 objects / 988376 bytes in 63ms
01-18 16:35:37.621: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 62ms
01-18 16:35:37.719: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 15 objects / 3025688 bytes in 63ms
01-18 16:35:37.831: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 11 objects / 2359248 bytes in 61ms
01-18 16:35:37.853: INFO/jPCT-AE(31355): Uncompressed 130872 bytes to 1048576 bytes in 103ms!
01-18 16:35:37.921: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 13 objects / 524752 bytes in 67ms
01-18 16:35:37.999: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 4 objects / 240 bytes in 76ms
01-18 16:35:38.101: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 14 objects / 2098760 bytes in 71ms
01-18 16:35:38.137: INFO/jPCT-AE(31355): Uncompressed 10807 bytes to 131072 bytes in 4ms!
01-18 16:35:38.327: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 39 objects / 2891048 bytes in 177ms
01-18 16:35:38.341: INFO/jPCT-AE(31355): Uncompressed 29465 bytes to 524288 bytes in 196ms!
01-18 16:35:38.511: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 16 objects / 839608 bytes in 169ms
01-18 16:35:38.777: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 32 objects / 2749096 bytes in 93ms
01-18 16:35:38.779: INFO/jPCT-AE(31355): Uncompressed 14717 bytes to 262144 bytes in 113ms!
01-18 16:35:38.883: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 48 objects / 1871584 bytes in 66ms
01-18 16:35:38.891: INFO/jPCT-AE(31355): Uncompressed 74187 bytes to 524288 bytes in 89ms!
01-18 16:35:38.993: DEBUG/dalvikvm(31355): GC_FOR_MALLOC freed 37 objects / 1420912 bytes in 84ms
01-18 16:35:39.019: DEBUG/dalvikvm(4022): GC_FOR_MALLOC freed 11007 objects / 505288 bytes in 46ms
01-18 16:35:39.033: INFO/jPCT-AE(31355): Pre-warming done!
01-18 16:35:39.033: INFO/Jumpy3D(31355): prewarming completed in 3904 millis
01-18 16:35:39.033: INFO/Jumpy3D(31355): renderer ready. will set gui to: LOADING
01-18 16:35:40.217: DEBUG/dalvikvm(30377): GC_EXPLICIT freed 20130 objects / 785416 bytes in 88ms
01-18 16:35:45.279: DEBUG/dalvikvm(4022): GC_EXPLICIT freed 1440 objects / 81952 bytes in 141ms
01-18 16:35:56.863: WARN/PowerManagerService(3223): Timer 0x3->0x1|0x1
01-18 16:35:56.863: INFO/PowerManagerService(3223): Ulight 3->1|0
01-18 16:35:56.865: INFO/PowerManagerService(3223): Setting target 2: cur=32.0 target=20 delta=-1.5 nominalCurrentValue=32
01-18 16:35:56.865: INFO/PowerManagerService(3223): Scheduling light animator!
01-18 16:35:57.029: INFO/PowerManagerService(3223): Light Animator Finished curIntValue=20
01-18 16:36:03.867: WARN/PowerManagerService(3223): Timer 0x1->0x0|0x1
01-18 16:36:03.869: ERROR/PowerManagerService(3223): CurLock p:3 mPS:1
01-18 16:36:03.869: WARN/PowerManagerService(3223): type=SCREEN_DIM_WAKE_LOCK           'My Tag' active (minState=1) activeT=29021
01-18 16:36:21.611: DEBUG/dalvikvm(3584): GC_EXPLICIT freed 1395 objects / 77920 bytes in 97ms
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 05:00:08 pm
it can be problem in my firmware, because I still use beta of 2.2.1, so others with this may not meet
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2011, 05:03:43 pm
no, it sometimes happens to me too. i just dont have a clear solution for it yet ::)

btw, instead of rebooting device i can suggest advanced task killer (http://www.androlib.com/android.application.com-rechild-advancedtaskkiller-jCEw.aspx) for such cases.
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2011, 05:16:41 pm
you can also call this problem when you press power button on loading screen, but this is from normal user very unlikely :)
Title: Re: Jumpy - Ball game
Post by: raft on January 20, 2011, 09:41:33 pm
it should be fixed now. this is not the ideal solution but hopefully it will not stuck on loading screen anymore. instead will fallback to main menu or game paused/completed/failed menu.
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 26, 2011, 12:33:38 am
Maybe I have stupid question, but how can I get last diamond in 20th level?
Title: Re: Jumpy - Ball game
Post by: raft on January 26, 2011, 08:46:38 am
it's a bit tricky, isn't it  ;D you need to fall down to teleporter from a high location
Title: Re: Jumpy - Ball game
Post by: raft on January 26, 2011, 05:59:36 pm
today i had a chance to shortly test Jumpy on Samsung Galaxy Tab. looks and runs pretty fine around 60 fps. felt much smoother than Nexus one which is generally running around 30 fps. i felt some minor and -seemingly- random hickups. maybe related to GC or a background task.
Title: Re: Jumpy - Ball game
Post by: raft on March 18, 2011, 12:57:48 am
i'm looking for a new name for this game. all ideas are appreciated.
Title: Re: Jumpy - Ball game
Post by: Thomas. on May 14, 2011, 03:37:24 pm
Plans to publish this game in the Market? :)
Title: Re: Jumpy - Ball game
Post by: raft on May 14, 2011, 03:40:19 pm
yes, but not sure when. i aim going commercial but as I live in turkey i cant sell in Android market. i'm looking for alternatives.
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2012, 10:56:01 pm
Jumpy is published at amazon appstore under a different name: Sky Maze 3D (http://www.amazon.com/raft-Sky-Maze-3D/dp/B006YV077U/ref=sr_1_1?ie=UTF8&qid=1326923645&sr=8-1)
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2012, 10:58:30 pm
and this is the site for it. indeed needs more content but.. ::)

http://www.aptalkarga.com/mobile/
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on January 18, 2012, 11:11:59 pm
Great that you finally found a way to sell it... :) Any information on how the Amazon appstore performs compared to the Android market?
Title: Re: Jumpy - Ball game
Post by: raft on January 18, 2012, 11:27:51 pm
thank you :) no, i don't have the numbers. but they are possibly somewhere on the net ;) but a friend said, amazon store became second big store after android market.
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 18, 2012, 11:56:51 pm
yes, but not sure when. i aim going commercial but as I live in turkey i cant sell in Android market. i'm looking for alternatives.
If it is like in Czech Republic, you can sell your apps on android market, but google will not send money to your account. My friend created payment account in a neighboring state, where it is possible and now it is without any problem.
Title: Re: Jumpy - Ball game
Post by: raft on January 19, 2012, 12:26:49 am
thanks for the tip ;) but i'm not sure i got it correctly. your friend did setup a merchant account pretending he lives in a proper country, right? and how does he collect the money? google asks for a lot of information, tax id, address etc, how did he answer them?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 19, 2012, 03:17:24 pm
Address is his, just state is else.
Title: Re: Jumpy - Ball game
Post by: raft on January 19, 2012, 03:45:37 pm
i still don't get it. do you mean a neighboring country by saying state?
Title: Re: Jumpy - Ball game
Post by: Thomas. on January 19, 2012, 03:54:58 pm
I mean Germany.
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on January 30, 2012, 11:09:29 pm
How's it going...?, i saw one review saying that "looks g(r)eat, terrible controls"...maybe you should "update" with no changes saying that the controls have improved... ;)
Title: Re: Jumpy - Ball game
Post by: raft on January 30, 2012, 11:15:30 pm
that sounds like a good idea ;)
Title: Re: Jumpy - Ball game
Post by: raft on January 30, 2012, 11:30:49 pm
while we were talking and I was building next release, someone posted an opposite review :D maybe a jPCT user?

I guess, I will postpone the fake release for now
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on January 31, 2012, 10:51:11 pm
while we were talking and I was building next release, someone posted an opposite review :D maybe a jPCT user?
Maybe. You can't please everyone, i guess. Take Alien Runner for example (which isn't a good game...at least much worse than Sky Maze). Some people give it 1 star, some 5, some 3. Some like the graphics, some say that it totally sucks.
Title: Re: Jumpy - Ball game
Post by: raft on April 16, 2012, 09:16:29 pm
Jumpy is finally on Google Play. Here is the link. Don't hesitate to download it and rate 5 stars ;)

https://play.google.com/store/apps/details?id=raft.jumpy.android.market_lite
Title: Re: Jumpy - Ball game
Post by: Thomas. on April 16, 2012, 10:00:47 pm
Hurray, downloaded, rated and finished in 12th level :) btw, how you know what device is connected?
Title: Re: Jumpy - Ball game
Post by: raft on April 16, 2012, 10:06:33 pm
what a speed dude ;) most of my friends can't even reach level 8 and make me upset about playability..

Quote
btw, how you know what device is connected?
I'm not sure I understand what you mean here? bluetooth?
Title: Re: Jumpy - Ball game
Post by: Thomas. on April 16, 2012, 10:47:34 pm
It takes max 20 minutes :) I mean high score. Now when I play the game I have same alias, which I set maybe year ago...
Title: Re: Jumpy - Ball game
Post by: raft on April 16, 2012, 10:51:47 pm
Impressive, gives me hope ;)

Quote
I mean high score. Now when I play the game I have same alias, which I set maybe year ago...

it's done by ScoreLoop API. they somehow relate phone id and scoreloop account. yes, you automatically create a scoreloop account by playing a ScoreLoop game.
Title: Re: Jumpy - Ball game
Post by: Thomas. on April 17, 2012, 12:27:59 pm
Google few days ago widened number of countries where is possible to sell apps... how it seems with your country? I want to have higher score than you ;D
Title: Re: Jumpy - Ball game
Post by: raft on April 17, 2012, 12:30:18 pm
in turkey we can buy, but still cant sell :-\
Title: Re: Jumpy - Ball game
Post by: raft on June 03, 2012, 09:13:07 am
a video of playing Sky Maze with Zeemote controller:
http://www.youtube.com/watch?v=hCAI7ZOPl8Q (http://www.youtube.com/watch?v=hCAI7ZOPl8Q)
Title: Re: Jumpy - Ball game
Post by: EgonOlsen on June 03, 2012, 11:33:57 pm
Very cool to see it on the big screen. Do you have access to such a controller? Is it any good?
Title: Re: Jumpy - Ball game
Post by: raft on June 03, 2012, 11:53:45 pm
yes, i had bought one from amazon. a small and handy device IMHO. at least playing my game is much easier with that  ;)
Title: Re: Sky Maze 3D
Post by: raft on June 04, 2012, 06:05:38 pm
I've setup a facebook page:
http://www.facebook.com/SkyMaze3d
Title: Re: Sky Maze 3D
Post by: raft on March 24, 2013, 10:50:35 pm
I'm proud to say Sky Maze is approved by OUYA and will be on OUYA store on launch day (28 March)

Cheers ;D
Title: Re: Sky Maze 3D
Post by: Thomas. on March 25, 2013, 12:42:22 am
And any news about SkyMaze in Google Play Store? :)
Title: Re: Sky Maze 3D
Post by: raft on March 25, 2013, 12:50:01 am
Not in Google Play, but for Amazon app store. On 28 March, Sky Maze will be promoted as free app of the day on US and Japan Amazon stores.
Title: Re: Sky Maze 3D
Post by: Disastorm on March 27, 2013, 10:42:11 pm
Hey great job getting your game on Ouya, the company I work for has a dev Ouya and I was looking through the games and I saw Sky Maze 3D and I knew I remembered it from somewhere haha.
Title: Re: Sky Maze 3D
Post by: raft on March 28, 2013, 01:01:59 am
thanks dude :)
Title: Re: Sky Maze 3D
Post by: raft on March 28, 2013, 08:53:54 pm
wow, the power of promotion is amazing :o without any kind of promotion the game is downloaded only ~6.000 times in 2 years. only today, on Amazon it passed 13.000 and counting..

at the moment Sky Maze is at the 4th position among free games at Amazon (http://www.amazon.com/gp/bestsellers/mobile-apps/2478844011/ref=pd_zg_hrsr_mas_1_2_last) :)

any good reviews and stars is welcome ;)

(http://s18.postimg.org/adqbffmux/best_seller_4.png)
Title: Re: Sky Maze 3D
Post by: raft on March 28, 2013, 09:53:28 pm
..and seeing this worths everything 8)

(http://s14.postimg.org/5ytkvv63l/best_seller_1.png)
Title: Re: Sky Maze 3D
Post by: EgonOlsen on March 29, 2013, 05:34:04 pm
Congrats on first place. Is it your decision alone to release it for free for a limited time period or do you get anything in return from Amazon?
Title: Re: Sky Maze 3D
Post by: raft on March 29, 2013, 06:07:28 pm
thanks :) it's Amazon's regular way of promotion. every day one app is promoted this way.

no, I dont get anything for that period, but the momentum the game gets is priceless for an indie developer. 75K downloads only yesterday :) and the app remains on top of free list for an hour after free period ends. this situation is described at Amazon as lists are refreshed hourly but it's sure a marketing trick
Title: Re: Sky Maze 3D
Post by: raft on April 19, 2013, 02:25:33 pm
today I've tested Sky Maze on a Kindle Fire HD. the game runs with a clean 60 fps without any problems. however all scroll based GUI elements suck, they respond late and feel clumsy. never experienced this before even on cheap chinese tablets. god knows what kindle does to cause this.

in short, f*ck me if I mix 3D and native GUI (android, swing etc) again ::)

Title: Re: Sky Maze 3D
Post by: raft on October 21, 2013, 01:04:12 am
A late trailer, better than none ;)

http://www.youtube.com/watch?v=haKFYvat2a8