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jPCT - a 3d engine for Java => Support => Topic started by: EgonOlsen on December 05, 2010, 11:34:52 pm

Title: Triangle strip anybody?
Post by: EgonOlsen on December 05, 2010, 11:34:52 pm
I'm looking for some mesh that has been build as one large triangle strip (in the way OpenGL thinks of triangle strips: http://en.wikipedia.org/wiki/Triangle_strip#OpenGL_implementation (http://en.wikipedia.org/wiki/Triangle_strip#OpenGL_implementation)). There has to be such a thing somewhere, i just can't find anything...any ideas or maybe it's possible to create something like that in some editor? Any mesh will do as long as it has more than a dozen polygons.
Title: Re: Triangle strip anybody?
Post by: fireside on December 06, 2010, 06:12:34 pm
I could do a strip of quads in Blender and then triangulate, but would that be the same thing?  It looks like the vertex order is critical.  It might be something that could only be done programmatically.
Title: Re: Triangle strip anybody?
Post by: EgonOlsen on December 07, 2010, 08:11:37 am
Yes, order is critical. I though that it might be possible to create something that matches these requirements in an editor...maybe not...