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jPCT-AE - a 3d engine for Android => Support => Topic started by: pages on January 24, 2011, 11:16:04 pm

Title: Newbie Question
Post by: pages on January 24, 2011, 11:16:04 pm
Hi all ,

I'm currently studying computer science and am in my final year , for the project I've decided to do a type "learn Karate" application for the android phone. I got the idea from seeing the Ninja animation video on youtube and I was very good at Java from our modules so it seemed to be a nice fit.

Now its come to time to start coding and after getting to grips with the easier stuff to do with android programming i decided to jump into the deep end take a look at the 3d modelling part. To do this i looked at the http://www.aptalkarga.com/bones/bones_android_demo.zip  and tried loading it up in Eclipse just to get an idea of what's required for this , but the package when "create from existing source " wont work as there seems to be incredible amounts of errors in the code on compile.

So basically what I'm asking is 
- Where would I go to even develop a basic animation ( just a simple kick for example)

Any help or pointers on this would be massivily appreciated as I really do feel completely out of my depth at the moment.
Thanks,
Pages

Title: Re: Newbie Question
Post by: raft on January 24, 2011, 11:28:01 pm
you also need the bones project in same workspace in eclipse. just download the zip and import the project into eclipse
Title: Re: Newbie Question
Post by: pages on January 25, 2011, 12:48:24 am
Thank you for the help regarding the Demo , but I'm just wondering if yourself or anyone else might know about creating my own type of animations ?

Have you any idea of the type of software or programs that would be required for me to do that for android  ( Trying to search for this on google and the information seems to be too obscure for what i require)

Thanks,
Pages
Title: Re: Newbie Question
Post by: raft on January 25, 2011, 12:54:46 am
you need a 3d editor to animate your models and a suitable exporter for that editor to export to a format that Bones can import.
at the moment, Bones can import Collada and OgreXML animations.

i would suggest 3ds Max and OgreMax plugin. some users also used Blender and Ogre exporter for it.

also have a look at bones thread (http://www.jpct.net/forum2/index.php/topic,1503.0.html) for more information