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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Babu on May 25, 2011, 12:51:25 pm

Title: Full Sleeve and Half Sleeve Shirts
Post by: Babu on May 25, 2011, 12:51:25 pm
hi raft,

I am planning to use a mesh (that sits on the same skeleton as the body) for shirt.  Is it possible to use the same mesh for full-sleeve and half-sleeve shirts.  If that is possible, how do we assign the texture coordinates?

Thanks,
Babu
Title: Re: Full Sleeve and Half Sleeve Shirts
Post by: raft on May 25, 2011, 01:08:50 pm
i can think of a few options:

* use transparency. switch the textures such that in half sleeve shirts lower arm is not visible. but as shirt is too close to arm, z-ordering may be a problem.
* use pose animation to collapse lower arm part of shirt
* use different meshes for full and half sleeve shirts
Title: Re: Full Sleeve and Half Sleeve Shirts
Post by: Babu on May 25, 2011, 03:37:13 pm
thanks, raft.

I had 2 & 3 in mind.  Your first alternate is seems to be interesting.  :)  I'll try them out and get back you.