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jPCT-AE - a 3d engine for Android => Support => Topic started by: abed2000abed on December 07, 2012, 03:21:38 pm

Title: JPCT draw human with move
Post by: abed2000abed on December 07, 2012, 03:21:38 pm
Dear,
I'm new here can you please help me , i need to draw 3D human and when i give order to this object look like human to walk should walk or move his hand ... etc.

i want to ask it's possible here and from where i should be start , thanks a lot for your time

:)
Title: Re: JPCT draw human with move
Post by: EgonOlsen on December 07, 2012, 09:43:35 pm
Have a look at the Bones API (http://www.jpct.net/forum2/index.php/board,10.0.html (http://www.jpct.net/forum2/index.php/board,10.0.html)) for skeletal animation or use the build-in animation methods for keyframe animations.
Title: Re: JPCT draw human with move
Post by: K24A3 on December 10, 2012, 02:04:51 pm
Another solution is to create the animations in blender and export the model multiple times at each major movement of the animation. Export say 6 different positions of the animation from start to finish and load each mesh using the Animation class in jPCT when creating the model. jPCT will automatically calculate the vector positions during each frame at the assumed position between each of those 6 animation models using a float value from 0f to 1f.

Hopefully that makes sense :p It may sounds complicated but it's not once you understand how it works.