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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Gatobot on June 02, 2013, 09:10:16 pm
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hello everyone
Im starting to use bones and its great!! im using milkshape with ogre exporter an everything its going well,
except for the names, if i have an object named ej, "head", in the final .bones its called xxxMesh001,
i see this with the ninja model too, i think this happen with ogre exporter,
someone knows a way to preserve the original names of the objects?? its hard to find them this way.
The name of the joints are right.
Thanks.
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are the names in exported ogre file?
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well if you mean de xml file, no, can i add the names to the file perhaps???
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yes, i mean the xml file. i cant see the code at the moment, but if i remember correct name in the file is used. if not i will fix it.
adding names manually may help but not a practical solution. maybe there is an exporter setting? or contact the author of the exporter?
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ok, maybe they get lost beetwen milkshape and the exporter, so i will check exporter options and see what happend
thanks for your help :D