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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Gatobot on June 02, 2013, 09:10:16 pm

Title: Missing names
Post by: Gatobot on June 02, 2013, 09:10:16 pm
hello everyone

Im starting to use bones and its great!! im using milkshape with ogre exporter an everything its going well,
except for the names, if i have an object named  ej, "head", in the final .bones its called xxxMesh001,
i see this with the ninja model too, i think this happen with ogre exporter,
someone knows a way to preserve the original names of the objects?? its hard to find them this way.
The name of the joints are right.

Thanks.
Title: Re: Missing names
Post by: raft on June 02, 2013, 09:30:10 pm
are the names in exported ogre file?
Title: Re: Missing names
Post by: Gatobot on June 02, 2013, 11:22:27 pm
well if you mean de xml file, no, can i add the names to the file perhaps???
Title: Re: Missing names
Post by: raft on June 02, 2013, 11:27:54 pm
yes, i mean the xml file. i cant see the code at the moment, but if i remember correct name in the file is used. if not i will fix it.

adding names manually may help but not a practical solution. maybe there is an exporter setting? or contact the author of the exporter?
Title: Re: Missing names
Post by: Gatobot on June 02, 2013, 11:43:29 pm
ok, maybe they get lost beetwen milkshape and the exporter, so i will check exporter options and see what happend

thanks for your help :D