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jPCT-AE - a 3d engine for Android => Support => Topic started by: andresjesse on June 28, 2013, 09:50:08 pm

Title: Octree Culling Implementation
Post by: andresjesse on June 28, 2013, 09:50:08 pm
Hey,

There is some resource in jpct to do culling using octree?

I've built this one for my tool (IrrRPGBuilder): http://irrrpgbuilder.sourceforge.net/forum/viewtopic.php?f=3&t=236

I'm thinking in re-code a new version to use in jpct and improve the rendering performance on android/desktop.
This will be an university project, so what do you think about it? it is a good contribution to JPCT?

Here's some references (targets), i plan to build something like that:
http://www.youtube.com/watch?v=S5l3unhW4e0
and my old irrlicht octree (wich had a good performance improvement).
Title: Re: Octree Culling Implementation
Post by: EgonOlsen on June 29, 2013, 12:19:50 pm
There's an OcTree class for this if that's what you mean. You can use octree for rendering, collision detection or both.
Title: Re: Octree Culling Implementation
Post by: andresjesse on July 02, 2013, 03:58:50 pm
Ok, no problem. Thanks.