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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: AGP on October 16, 2014, 08:49:07 pm

Title: Animation All Over the Place
Post by: AGP on October 16, 2014, 08:49:07 pm
This animation is fixed in the exact same place in 3ds max. In jpct, it's all over the place. All other animations work perfectly with this model.
https://dl.dropboxusercontent.com/u/93826015/WallCrawl.avi (https://dl.dropboxusercontent.com/u/93826015/WallCrawl.avi)
Title: Re: Animation All Over the Place
Post by: raft on October 17, 2014, 09:24:58 am
i dont know. maybe the animation includes movement and a reverse movement is attached to it in 3ds max which is not exported?
Title: Re: Animation All Over the Place
Post by: AGP on October 17, 2014, 07:12:08 pm
I'm not an animation expert, but I don't think so. I even clicked on "In Place Mode" before exporting the model.
Title: Re: Animation All Over the Place
Post by: raft on October 18, 2014, 01:50:00 pm
i guess this is an export issue not a Bones issue
Title: Re: Animation All Over the Place
Post by: AGP on October 21, 2014, 08:33:56 pm
The key, here, was "Remove bones with no influence." But I think that it displays a difference between 3ds max's biped skeleton and Bones'. Anyway, it's working, now!