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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: idkm23 on January 15, 2016, 04:52:35 pm
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Does anyone know what kind of models work well in this framework? What are the best model types that convert well into bones? I need to do skeletal animation and I have been downloading models and converting them, but they are not working as expected. What are some types that you have found work well? (max, blend, etc) Any advice? I am really desperate to find a good, rigged, arm model. If anyone has used a model that worked well, please reply!
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but they are not working as expected.
what do you mean by that?
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I used a model like this: http://tf3dm.com/3d-model/low-poly-character-rigged-47686.html (http://tf3dm.com/3d-model/low-poly-character-rigged-47686.html)
and: http://www.blendswap.com/blends/view/43394 (http://www.blendswap.com/blends/view/43394)
I have been doing skeletal animation on the ninja model and the seymour model and it works good. I am trying to use other models, though. When I used the models above, the limbs would kind-of move but they would stretch a lot for some reason. It was strange.
The affected limb would kinda do something like this: http://img2.wikia.nocookie.net/__cb20090426053157/halo/images/b/b4/72096526-Full.jpg (http://img2.wikia.nocookie.net/__cb20090426053157/halo/images/b/b4/72096526-Full.jpg)
Like I said, I am doing the exact same thing on the sample models and it works fine. The skeletons of these models are in the right place when I view them in the sample, too.
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if you have any working models for skeletal animation, I am willing to try almost anything that has human arm
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you can use the ninja and seymour models which comes with the samples.
what do you see when you open those 'faulty' models in OgreSample? is skeleton placed correctly?
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Yes, I can use those models already, but I am trying to get other models. As for the 'faulty' models, the skeletons of these models appear to be in the right place when I view them in the sample, too.
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are the exported animations run okay with OgreSample too?
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I don't believe the models I linked had any pre-made animations. I am only using the skeleton to animate.
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maybe animate them in blender and export and try that?