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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE => Bones => Topic started by: Carlos Mateo on February 10, 2016, 11:54:08 am

Title: Object loaded from Blender with bones rotates when the camera rotates
Post by: Carlos Mateo on February 10, 2016, 11:54:08 am
Hello,

I have a model loaded from blender exported to bones. The problem is that when I rotate the camera around the scene in JPCT, the model seems to be rotated as well and I don`t know why it happens. Any idea??
Title: Re: Object loaded from Blender with bones rotates when the camera rotates
Post by: raft on February 10, 2016, 12:39:49 pm
I dont think this is Bones related. do you have any other objects in your scene? are they also rotating with the camera?
Title: Re: Object loaded from Blender with bones rotates when the camera rotates
Post by: Carlos Mateo on February 10, 2016, 05:52:10 pm
Yes I have another one, but that is OK, remains in the same position and orientation
Title: Re: Object loaded from Blender with bones rotates when the camera rotates
Post by: raft on February 10, 2016, 07:42:28 pm
maybe you call setBillboarding?
Title: Re: Object loaded from Blender with bones rotates when the camera rotates
Post by: Carlos Mateo on February 11, 2016, 01:28:48 pm
Not I'm not calling setBillBoarding...
Title: Re: Object loaded from Blender with bones rotates when the camera rotates
Post by: raft on February 11, 2016, 01:45:01 pm
maybe added your objects or root as child of another thing?

try your model in OgreSample. you can rotate the camera by dragging mouse.