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jPCT-AE - a 3d engine for Android => Projects => Topic started by: MichaelJPCT on December 28, 2018, 06:28:35 pm

Title: my project - Vehicle Simulation
Post by: MichaelJPCT on December 28, 2018, 06:28:35 pm
this project uses JPCT-AE.
so far i can only post screenshots.
(https://i.ibb.co/0c2R102/Screenshot-2018-12-28-12-53-39.jpg)
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on December 28, 2018, 06:33:56 pm
more imgs can be found on https://lhc29.imgbb.com

(https://i.ibb.co/2Mpn43J/Screenshot-2018-12-28-17-28-47.jpg)
(https://i.ibb.co/cTPGJRQ/Screenshot-2018-12-28-16-17-00.jpg)
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on December 31, 2018, 03:09:12 pm
Looks nice! :D
Title: Re: my project - Vehicle Simulation
Post by: EgonOlsen on January 04, 2019, 11:50:04 am
Looks cool. Is this supposed to be a flight sim?
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on January 04, 2019, 03:53:54 pm
at early stage there are only aircrafts, but if i have enough time , it can have other vehicles, mainly wheeled vehicles (cars).
also human(like fps game) , weapons(bullets , missiles) etc.
the focus is on physics simulation.
Title: Re: my project - Vehicle Simulation
Post by: EgonOlsen on March 15, 2019, 05:00:29 pm
The adverts play just fine, but the actual video doesn't. After a lot of spinning an error message pops up that basically says "sorry...". I've tried it with Chrome and Firefox.
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on March 04, 2020, 08:02:16 am
particles , eye candy
(https://i.ibb.co/GQbXLyk/Screenshot-2020-03-04-01-39-07.jpg) (https://ibb.co/GQbXLyk) (https://i.ibb.co/vQxBTsR/Screenshot-2020-03-04-01-30-13.jpg) (https://ibb.co/vQxBTsR)
Title: Re: my project - Vehicle Simulation
Post by: EgonOlsen on March 06, 2020, 08:40:57 am
Nifty!
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on March 16, 2020, 06:07:38 pm
clouds , made of groups of randomly placed particles , rendered using a shader.
(https://i.ibb.co/G3Cz5Xd/Screenshot-2020-03-16-22-03-02.jpg) (https://ibb.co/G3Cz5Xd)
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on March 19, 2020, 01:11:59 pm
Interesting!
I believe you're using circles as some kind of base for these cloud particles? And you're having a multiple of these circles for each cloud, I guess?
And then applying them with a random filter (in shader?) so it creates these pixel holes so it looks more cloudy.
I guess the color is either white (top) or gray (bottom).

I believe it'd look better with even smaller circle particles but it'd be heavy for devices I suppose...
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on March 19, 2020, 08:24:44 pm
you are mostly right.
but there is no filter, the location of particles are random and they are transparent, somewhere it's thicker or thinner so the blended color varies even with just white color. the bottom is set to grey, yes.
the theory is quite simple.
the good side is, little texture is needed, and it has 3D shape. the bad side is, slower, and does not look very real.

Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on May 11, 2020, 06:28:16 am
(https://i.ibb.co/GH9HWSx/Screenshot-2020-05-10-22-16-30.jpg) (https://ibb.co/GH9HWSx)
Title: Re: my project - Vehicle Simulation
Post by: EgonOlsen on May 11, 2020, 08:45:23 am
Looking good!
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on August 02, 2020, 11:14:17 am
this is animated gif
(https://i.ibb.co/HXpQ1Wh/1.gif) (https://ibb.co/HXpQ1Wh)
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on August 02, 2020, 11:57:22 am
Nice particle effects 8)
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on August 31, 2020, 10:36:47 pm
one of the best screenshots i have so far. most recent 3D model,(i made dozens of models before this one , as practising)
(https://i.ibb.co/JQvSYzF/Screenshot-2020-08-31-19-04-24.jpg) (https://ibb.co/Dp9jB7g)
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on November 21, 2020, 04:49:38 pm
cockpit MFD rendered with RTT techniques
(https://i.ibb.co/WNr30TD/Screenshot-2020-11-21-23-31-44.jpg) (https://ibb.co/WNr30TD)
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on November 23, 2020, 07:41:36 pm
This looks good! Keep up the good work :)
Will you release it as a game at some point?
I'd be interested in trying if so.
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on November 24, 2020, 12:03:02 pm
i think i will make it releasable in the next year. but not through google or other app stores.
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on January 18, 2021, 07:12:43 pm
hope you like these

(https://i.ibb.co/DgJGXZH/gear02.gif) (https://ibb.co/DgJGXZH)  (https://i.ibb.co/JjxKXm5/cat01.gif) (https://ibb.co/JjxKXm5)
Title: Re: my project - Vehicle Simulation
Post by: EgonOlsen on January 19, 2021, 11:21:32 am
Looks cool. I like, how the landing gear behaves.
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on January 21, 2021, 01:28:34 am
Nice physics!
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on January 31, 2021, 10:02:47 am
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.
(https://i.ibb.co/cvkZh4M/drift1.gif) (https://ibb.co/cvkZh4M)

the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
Title: Re: my project - Vehicle Simulation
Post by: AeroShark333 on January 31, 2021, 07:35:25 pm
with gif files, i can show you more interesting things.
this one shows the vehicle drifting, when rear tyres have much lower friction coefficient, any vehicle can do this.
(https://i.ibb.co/cvkZh4M/drift1.gif) (https://ibb.co/cvkZh4M)

the colored polylines is a tool for testing purpose.

with jpct-ae engine i can easily control the render order of multiple Worlds, very flexible - my app uses dozens of RenderScene calls to render the whole scene. i have to thank Egon for providing this engine and his much support.
Needs https://www.youtube.com/watch?v=dv13gl0a-FA as background music just for the meme, hehe

Nice work though!
Does it also take into account that the friction coefficient could be different for surfaces? (road vs. grass for instance)
Or is that to be planned?
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on February 01, 2021, 11:10:48 am
ground material affects friction, yes. the 1st gif here demonstrates the effect - all tyres are set to have 0.48 mu on tarmac, and 30% less on grass/mud/gravel.
in 2nd gif all tyres have 0.8 mu on tarmac (default value).
in 3rd gif , a constant 48 m/s cross wind acts on an airplane.
there is a friction graph in every gif indicating the ground force on the vehicle (in vehicle axis, top down view)

(https://i.ibb.co/prsBvjK/grip01.gif) (https://ibb.co/prsBvjK) (https://i.ibb.co/FWPD4TS/grip02.gif) (https://ibb.co/FWPD4TS) (https://i.ibb.co/fX5qTdY/grip03.gif) (https://ibb.co/fX5qTdY)
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on February 01, 2021, 11:26:50 am
this is a funny thing. i like the effect of the PC game Sniper Elite, so i did this, but without advanced visual effects.

(https://i.ibb.co/H4RMTmG/bullet01.gif) (https://ibb.co/H4RMTmG)
Title: Re: my project - Vehicle Simulation
Post by: MichaelJPCT on August 05, 2021, 10:09:55 pm
i spent quite some time making a telemetry system, besides drawing curves from rolling data, there are UI, channel management etc.  jpct-ae engine helps me make my wishes come true.
(https://i.ibb.co/Y8vLT4g/tlm-roll.gif) (https://ibb.co/Y8vLT4g)