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jPCT - a 3d engine for Java => Support => Topic started by: cyberkilla on January 22, 2007, 02:35:25 pm

Title: Special Effects.
Post by: cyberkilla on January 22, 2007, 02:35:25 pm
Yes, im back again, asking strange questions:).

I was thinking about how I could implement effects into my game.

What I mean by this is:

Player fires gun  -  >  bullet comes out:).
Player casts a spell  -  >  magical sphere encapsulates them.

I suppose this is possible using 2d animation, but, has anyone got any opinions in 3d?

I can use 3d projectiles with ease right now, so bullets, etc, can be 3d.
With forcefields, etc, has anyone got any tricks?

Perhaps a large sphere, with a transparency set, and a plasma-like texture?
If i rotated it along a few axis' it might look good.

Maybe fire would work as a fast rotating sphere with texture only at the bottom, where the players feet would be?

Any ideas are very welcome;)
Title: Re: Special Effects.
Post by: EgonOlsen on January 22, 2007, 06:59:10 pm
Quote from: "cyberkilla"

Perhaps a large sphere, with a transparency set, and a plasma-like texture?
If i rotated it along a few axis' it might look good.
That's what Paradroidz does. To see it in action, get some damage and recharge at an energy pad.
Title: Special Effects.
Post by: cyberkilla on January 22, 2007, 07:02:00 pm
Brilliant, ill have a go:)