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Messages - jon81

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Support / JBullet Mesh Collision Shapes
« on: June 14, 2011, 08:02:14 am »
I would like to use a more detailed collision shape for the ground in my jpct app.

Instead of a flat plane I would like to use a mesh to represent the terrain.

From the Bullet documentation:

"For static world environment, a very efficient way to represent static triangle meshes is to use a btBvhTriangleMeshShape. This collision shape builds an internal acceleration structure from a btTriangleMesh or btStridingMeshInterface."

Can some one please post some example code showing how to take an Object3D (the ground mesh) and convert it to either a "btTriangleMesh" or a "btStridingMeshInterface" so that it can be used to create the btBvhTriangleMeshShape?


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