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Support / Re: Texture Size
« on: August 13, 2009, 04:43:06 am »
It says "OpenGL renderer initialized (using 4 texture stages)" shows in stdout and i'm using buffer.displayGLOnly(); to present the data. The rendering only seems to take fairly long when using replaceTexture or addTexture. I guess i'll just leave to my processor not being powerful enough for such a thing yet. The blitting is fast enough but it takes about 70% CPU for the whole render loop that way.