1
Support / Size issues when porting Quake maps to jPCT
« on: November 17, 2006, 07:14:29 am »
Hello,
I'm currently experimenting with the FPS example to perhaps help me make my own FPS game. However, when I load an exported 3ds made from a .map file generated by a Quake level editor, the map appears at least a hundred times larger. I tried increasing the PLAYER_HEIGHT variable, but that only made the problem worse. Is there a solution, or will I have to resize my map to fit the engine?
I'm currently experimenting with the FPS example to perhaps help me make my own FPS game. However, when I load an exported 3ds made from a .map file generated by a Quake level editor, the map appears at least a hundred times larger. I tried increasing the PLAYER_HEIGHT variable, but that only made the problem worse. Is there a solution, or will I have to resize my map to fit the engine?