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Topics - trn173

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Support / sphere texture inside
« on: November 18, 2013, 03:51:25 am »
Hi everybody!

This is my first jpct project.I wanna develop panorama project.I use sphere object3d.I didnt understand "how i use camere inside my object3d(sphere)?" and "how i reverse sphere texture for panoramic picture?".

this is my code

Texture texture1 = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.stest)), 1024,512));
TextureManager.getInstance().addTexture("texture", texture1);

cube = Primitives.getSphere(100);
//cube.calcTextureWrapSpherical();
cube.setTexture("texture");
cube.setCulling(false);
cube.build();

world = new World();
world.setAmbientLight(200,200,200);

world.addObject(cube);

Camera camera = world.getCamera();
camera.moveCamera( Camera.CAMERA_MOVEOUT, 30 );
//camera.setPosition( mSphere.getTransformedCenter() );
camera.lookAt( cube.getTransformedCenter());
//camera.moveCamera(Camera.CAMERA_MOVEIN, 5);


if i didnt use "calcTextureWrapSpherical", sphere not show,


kind rigards

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