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Support / loading animation help
« on: March 13, 2014, 07:44:38 pm »
I am curious to know, how do most people do animation on jPCT-AE?
I have read the wiki guide (http://www.jpct.net/wiki/index.php/Loading_3ds_Keyframes_from_Blender) - using 3ds model keyframes to create an animation. But I am not very good with 3ds and blender.
I downloaded a 3ds model which included animation files in .dae and .fbx format (I believe these are the animation files - correct me if I am wrong) . Is it possible for me to actually directly use these files in my code or will I have to go through another process in order to use it?
I have read the wiki guide (http://www.jpct.net/wiki/index.php/Loading_3ds_Keyframes_from_Blender) - using 3ds model keyframes to create an animation. But I am not very good with 3ds and blender.
I downloaded a 3ds model which included animation files in .dae and .fbx format (I believe these are the animation files - correct me if I am wrong) . Is it possible for me to actually directly use these files in my code or will I have to go through another process in order to use it?