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Support / .obj textures from Blender
« on: February 03, 2011, 10:23:54 am »
Does anyone know what settings I have to use in the Materials in Blender to make it so when it exports, jpct will read the texture. I've been able to do it easily in 3ds max and Metasequoia, but in Blender I have tried a bunch of options but it hasn't seemed to work yet.
ah got it working i guess i have to do this UV wrapping thing?
ah got it working i guess i have to do this UV wrapping thing?