Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MichaelJPCT

#136
the reason i want that is: my coordinate system is different from JPCT system, so an object loaded from 3DS has wrong orientation and wrong lighting.
a way to solve this is i switch vectors of the vertices.
or i have to find other ways.
ps: my coord system is forward-left-up.
#137
i want to change some vertices in an object loaded from 3DS or OBJ file, and create another object from these vertex data.
can i do that?
#138
Feedback / Re: Naroth
July 19, 2017, 03:10:24 AM
can the game be downloaded somewhere else except from google server? i can't download the game.
although i am not an RPG gamer, i would love to see a complete game made with JPCT engine and by the author of JPCT engine :D
#139
Support / Re: question on shadow size
July 18, 2017, 02:43:16 AM
i found out i must call both setFOV and setYFOV to have the correct size of shadow.
#140
Support / Re: question on shadow size
July 17, 2017, 02:46:16 PM
i found that the horizontal size of the shadow is correct, but the vertical size is smaller. the wall is smaller in vertical dimension, so it seems the receiver should be square or the shadow would be deformed. is that so?
#141
Support / Re: question on shadow size
July 17, 2017, 02:37:49 PM
here is a screenshot
#142
Support / question on shadow size
July 16, 2017, 08:28:31 AM
i used Shadowhelper to cast an object onto a wall, and noticed that when light is far away, the shadow was smaller than the object. is it normal? shouldn't the shadow be at least as large as the caster?
#143
the opaque objects (such as the green part) are covered by fog correctly, the beach is not.
i'll look into the shaders.
#144
yes, it's the beach that appears dark. but the beach is also from the png image, just the color is yellowish instead of white.
the beach and the white color part are both opaque part of the png image.
#145
please look at the shore line of the island. it`s from a png image with 1bit transparency.
in the 2nd screenshot the shore line looks dark on the far side.
#146
Support / fog color problem on transparent object
July 06, 2017, 02:50:13 PM
i have a transparent object with the same fog setting as other opaque objects, but when fog is dense ( close to farclip), the output color is not close to fog color. so the transparent object stands out when viewed far away.
is there a problem with the blending method?
#147
Support / Re: render order of opaque objects?
July 06, 2017, 02:27:05 PM
here's another question: in a World, are transparent objects rendered after (speaking of time) all opaque objects?
#148
Support / Re: shared VBO ?
June 30, 2017, 02:28:38 PM
it's not very necessary. i just wanted to know.
sometimes, it can be used to save memory, such as different LODs of an object use the same VBO.
#149
Support / Re: shared VBO ?
June 30, 2017, 02:39:00 AM
i read the doc about shareCompiledData. it says the objects must have the same Mesh instance, then how can i define different primitives for the objects?
#150
Support / Re: does JPCT-AE support scissor test?
June 30, 2017, 02:33:41 AM
now i have another question, how can i use multiple shaders on an Object3D. i think i have read somewhere that an object can have several vertex shaders and fragment shaders in a row.
the reason i want this is that i don't like to modify the default shaders.