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Messages - nima.sh23

Pages: 1 [2] 3
16
Support / Re: IRenderer cannot be resolved to a variable
« on: September 13, 2015, 11:33:11 am »
I understand JPCT how to work, I know this sample for JPCT desktop and also I use of Jpct-AE.
I just have a simple question:
How can I use texture splatting in JPCT-AE?

17
Support / Re: IRenderer cannot be resolved to a variable
« on: September 07, 2015, 06:53:59 am »
Thanks a lot for your answer.
My problem is those method does not exist on FrameBuffer.

                buffer = new FrameBuffer(1024, 768, FrameBuffer.SAMPLINGMODE_HARDWARE_ONLY);
      buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);
      buffer.enableRenderer(IRenderer.RENDERER_OPENGL);

In first line of above code,I cant pass third parameter and on second and third line FreameBuffer does not has disableRenderer and enableRenderer methods.
Also FrameBuffer does not has Update and displayGLOnly methods.
It's mean JPCT-AE Does not support these methods?

18
Support / Re: IRenderer cannot be resolved to a variable
« on: September 06, 2015, 03:28:25 pm »
Thanks for replay
I've read this link:
http://www.jpct.net/wiki/index.php?title=Texture_splatting_on_a_terrain
and now I need same code for android.

19
Support / Re: IRenderer cannot be resolved to a variable
« on: August 27, 2015, 10:11:44 am »
Thanks for your comment.
It's mean I can't use of that on Android applications?

20
Support / IRenderer cannot be resolved to a variable
« on: August 26, 2015, 07:25:08 am »
Hello
I use of last jpct library for android project.
I want use of Texture splatting,but I have some problem.
I can't use IRenderer Interface for "IRenderer.RENDERER_SOFTWARE" and "IRenderer.RENDERER_OPENGL" and also framebuffer does not has  SAMPLINGMODE_HARDWARE_ONLY property.
Thanks

21
Support / Re: show layout after detected object
« on: July 01, 2015, 04:00:43 pm »
I got it,I solved it.
Thanks a lot.
for the last question.
can I use ImageSwicher instead of object3D?
I need render a Image gallery.

22
Support / Re: show layout after detected object
« on: July 01, 2015, 03:42:57 pm »
um,sorry,my english not very well.
but my question is:how can I draw button into texture?
I'm new in vuforia/jpct.

23
Support / Re: show layout after detected object
« on: July 01, 2015, 03:23:21 pm »
Thanks for you replay.
I got it,but can you answer my first question?(draw button into texture).
Thanks

24
Support / Re: show layout after detected object
« on: July 01, 2015, 12:13:09 pm »
excuse me,also I have an another question.
I want render a video in vuforia? but i can't find native sample for android.
can you help me,please.
Thanks

25
Support / Re: show layout after detected object
« on: July 01, 2015, 12:00:30 pm »
Thanks for your comment.
but can you tell me,how can I do that?(I mean draw button into texture)

26
Support / Re: show layout after detected object
« on: June 30, 2015, 01:05:59 pm »
for example show a simple button

27
Support / show layout after detected object
« on: June 30, 2015, 10:42:29 am »
Hi there
I use of vuforia and jpct.
I need when my object detected show a small layout on screen.
how can i do that?
help me please.

28
Support / Re: Load multiple texture in cube(Object3D)
« on: May 21, 2015, 07:04:33 am »
Thanks for you answer.
I use of 3DS file for Object3D,I have some texture for one 3DS.
whats exactly this method?

29
Support / Re: Load multiple texture in cube(Object3D)
« on: May 20, 2015, 07:57:17 am »
I think "find it"
http://www.jpct.net/forum2/index.php/topic,3992.msg28066.html#msg28066
by readTextureNames3DS(java.io.InputStream stream),but I dont know how to use this?
what is exactly stream(my textures in zip file)?
help me please
thanks

30
Support / Load multiple texture in cube(Object3D)
« on: May 20, 2015, 07:37:54 am »
How can I load multiple textures in cube?

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