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Bones / Re: Parsing SkinClipSequence
« on: May 04, 2018, 11:01:04 pm »
get clips from sequence, create new sequences, add clips into new sequences
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skinnedGroup.get(index).setTexture(name);
Earlier I was getting the error for the no animations found. But now, I have put animation in the model in Blender and exported it to collada and getting the error that I had posted above. I have even added textures in my model in Blender and am getting the same error.can you post the previous exception? in Bones code no such exception should be thrown, possibly coming from Ardor's Collada loader.
And one more thing. I have seen the steps in the bones website to export the model to ogre and then to bones and I have questions about this step:actually I've never used Blender myself, Wiki pages are created and maintained by the community members
Do I have to use the Collada(.dae) format to import my models into android?no, you dont have to. also it's not suggested.
Raft, any clue as to how animateSkin could destroy the model's vertices?no idea actually