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Messages - Nemetz

#31
News / Re: New development machine for jPCT...
July 13, 2011, 08:35:17 AM
Oh server fans, jet sounds, nice...
#32
Support / Re: Version updates!
July 13, 2011, 08:29:28 AM
I think what documentaion from privious version, because, i can't find for example GLSLShader class in javadoc.
#33
News / Re: New development machine for jPCT...
July 13, 2011, 08:18:40 AM
Congratulations)
it' s a good one. But what about cooling?
#34
Support / Re: Picking question
July 08, 2011, 12:08:53 PM
Second way works great and fast, but i need pick a polygon.
Maybe normals of polyons will help me? Or there is another way in AE?
#35
Support / Picking question
July 06, 2011, 03:15:19 PM
Hello!
As i saw in wiki article about picking of object there are 2 ways, and for AE as i understanding what second way is more implementabe, bacause in the firts you i must use Interact2D.pickPolygon() method which excluded from AE version of JPCT.
Give me advice, please, how can i pick the polygon in AE.
Thank you.
#36
Which code do you use for handling touch events?
#37
Support / Re: BloomGLProcessor support
June 30, 2011, 08:02:55 AM
And  about  next OpenGL ES 2.0 version?
#38
Post here please Logcat log....
#39
Support / Re: Cube Texture Problems
June 29, 2011, 02:40:06 PM
Thank you for your help!
#40
Support / BloomGLProcessor support
June 29, 2011, 02:36:07 PM
Egon, will You add BloomGLProcessor implementation in jPCT-AE?
#41
Support / Re: Cube Texture Problems
June 29, 2011, 11:38:02 AM
Hi 2 all!
In rendering i made this one:

box.setTexture("transp");
box.setTransparency(500);
box.setShadingMode(Object3D.SHADING_FAKED_FLAT);
box.align(cam);
box.strip();
box.build();

Where texture is a transparency texture only with a border.
Fron and left side looks god, but i don't see back side of box, i mean i don't see border there.

Is it a bug or i made something wrong?

#42
Hi!
I'm simply made it in Android version with
   my3Dobjct.rotateY(turnRad);
where turnRad - is in angle in Radians.
#43
Quote from: EgonOlsen on June 24, 2011, 08:41:11 AM
Too slow for what?
I mean what getPixels(); method to slow, for example, for a taking snapshot in real game process, or smth like that.
In emulator it works ~ 2800 ms(
#44
Quote from: EgonOlsen on June 22, 2011, 06:05:34 PM
Have a look here: http://www.jpct.net/forum2/index.php/topic,2088.0.html
Good, but it's to slow method, as i saw it in API description of this method.
Maybe  native methods with ndk will be much faster?
#45
Support / Re: Cube Texture Problems
June 18, 2011, 11:28:09 PM
Quote from: EgonOlsen on June 18, 2011, 09:16:25 PM
If you want different textures, use a method that supports this...like: http://www.jpct.net/doc/com/threed/jpct/Object3D.html#addTriangle(com.threed.jpct.SimpleVector, float, float, com.threed.jpct.SimpleVector, float, float, com.threed.jpct.SimpleVector, float, float, int)

If the texture isn't placed correctly, switch the texture coordinates for these faces. As said, i advise you to learn something about uv-mapping to understand what these 0s and 1s actually mean.
Thank you!
Ok, will doanload some books and video.