Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nemetz

Pages: 1 2 [3] 4
31
News / Re: New development machine for jPCT...
« on: July 13, 2011, 08:35:17 am »
Oh server fans, jet sounds, nice...

32
Support / Re: Version updates!
« on: July 13, 2011, 08:29:28 am »
I think what documentaion from privious version, because, i can't find for example GLSLShader class in javadoc.

33
News / Re: New development machine for jPCT...
« on: July 13, 2011, 08:18:40 am »
Congratulations)
it' s a good one. But what about cooling?

34
Support / Re: Picking question
« on: July 08, 2011, 12:08:53 pm »
Second way works great and fast, but i need pick a polygon.
Maybe normals of polyons will help me? Or there is another way in AE?

35
Support / Picking question
« on: July 06, 2011, 03:15:19 pm »
Hello!
As i saw in wiki article about picking of object there are 2 ways, and for AE as i understanding what second way is more implementabe, bacause in the firts you i must use Interact2D.pickPolygon() method which excluded from AE version of JPCT.
Give me advice, please, how can i pick the polygon in AE.
Thank you.

36
Which code do you use for handling touch events?

37
Support / Re: BloomGLProcessor support
« on: June 30, 2011, 08:02:55 am »
And  about  next OpenGL ES 2.0 version?

38
Support / Re: Help, please! JPCT-AE + aclipse + android = ERROR
« on: June 29, 2011, 03:33:38 pm »
Post here please Logcat log....

39
Support / Re: Cube Texture Problems
« on: June 29, 2011, 02:40:06 pm »
Thank you for your help!

40
Support / BloomGLProcessor support
« on: June 29, 2011, 02:36:07 pm »
Egon, will You add BloomGLProcessor implementation in jPCT-AE?

41
Support / Re: Cube Texture Problems
« on: June 29, 2011, 11:38:02 am »
Hi 2 all!
In rendering i made this one:
Code: [Select]
box.setTexture("transp");
box.setTransparency(500);
box.setShadingMode(Object3D.SHADING_FAKED_FLAT);
box.align(cam);
box.strip();
box.build();
Where texture is a transparency texture only with a border.
Fron and left side looks god, but i don't see back side of box, i mean i don't see border there.

Is it a bug or i made something wrong?


42
Hi!
I'm simply made it in Android version with
   my3Dobjct.rotateY(turnRad);
where turnRad - is in angle in Radians.

43
Support / Re: Basic Question: Capturing the FrameBuffer
« on: June 24, 2011, 08:49:35 am »
Too slow for what?
I mean what getPixels(); method to slow, for example, for a taking snapshot in real game process, or smth like that.
In emulator it works ~ 2800 ms(

44
Support / Re: Basic Question: Capturing the FrameBuffer
« on: June 24, 2011, 08:36:34 am »
Have a look here: http://www.jpct.net/forum2/index.php/topic,2088.0.html
Good, but it's to slow method, as i saw it in API description of this method.
Maybe  native methods with ndk will be much faster?

45
Support / Re: Cube Texture Problems
« on: June 18, 2011, 11:28:09 pm »
If you want different textures, use a method that supports this...like: http://www.jpct.net/doc/com/threed/jpct/Object3D.html#addTriangle(com.threed.jpct.SimpleVector, float, float, com.threed.jpct.SimpleVector, float, float, com.threed.jpct.SimpleVector, float, float, int)

If the texture isn't placed correctly, switch the texture coordinates for these faces. As said, i advise you to learn something about uv-mapping to understand what these 0s and 1s actually mean.
Thank you!
Ok, will doanload some books and video.

Pages: 1 2 [3] 4