46
Support / Re: Viable engine?
« on: May 10, 2012, 04:28:22 pm »You need to enable OpenGL ES 2.0 in your app through AndroidManifest.xml.Still gettingCode: [Select]<uses-feature android:glEsVersion="0x00020000"></uses-feature>
<uses-sdk android:targetSdkVersion="8" android:minSdkVersion="8"></uses-sdk>
Code: [Select]
05-10 16:26:49.234: E/AndroidRuntime(1331): FATAL EXCEPTION: GLThread 156
05-10 16:26:49.234: E/AndroidRuntime(1331): java.lang.ArrayIndexOutOfBoundsException: length=0; index=0
05-10 16:26:49.234: E/AndroidRuntime(1331): at com.threed.jpct.CompiledInstance.fill(CompiledInstance.java:1155)
05-10 16:26:49.234: E/AndroidRuntime(1331): at com.threed.jpct.Object3DCompiler.compile(Object3DCompiler.java:145)
05-10 16:26:49.234: E/AndroidRuntime(1331): at com.threed.jpct.World.compile(World.java:1914)
05-10 16:26:49.234: E/AndroidRuntime(1331): at com.threed.jpct.World.renderScene(World.java:1038)
05-10 16:26:49.234: E/AndroidRuntime(1331): at nodes.android.MainActivity$GLRenderer.onDrawFrame(MainActivity.java:246)
05-10 16:26:49.234: E/AndroidRuntime(1331): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
05-10 16:26:49.234: E/AndroidRuntime(1331): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)