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Bones / Re: Animate rigged model according to given commands
« on: September 06, 2014, 08:38:59 pm »just move the camera to other part of model. or rotate the model.
you can move camera closer to make the model look bigger. or you can scale the model.
onSurfaceChanged is called every time the surface is created. just read the docs:)
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Called when the surface changed size.
Called after the surface is created and whenever the OpenGL ES surface size changes.
Typically you will set your viewport here. If your camera is fixed then you could also set your projection matrix here
I didn't see this line -.-"""" sorry
Another stupid question :
when I import a new model, in what position will be place ? 0,0,0 ?
I imagine is very stupid question, but I know little of 3d graphics -.-"