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Projects / Re: Physics example
« on: May 22, 2021, 12:12:17 pm »
I believe you would want the 'joints' to appear smoothly visually?
I guess you could try this: https://github.com/raftAtGit/Bones
(see also: https://www.jpct.net/forum2/index.php/board,10.0.html)
I am not entirely sure how it works but I believe you'd need one complete mesh of the person (including arms, legs, etc.)
And somehow define the body parts using the library
I guess you could try this: https://github.com/raftAtGit/Bones
(see also: https://www.jpct.net/forum2/index.php/board,10.0.html)
I am not entirely sure how it works but I believe you'd need one complete mesh of the person (including arms, legs, etc.)
And somehow define the body parts using the library