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Messages - Disastorm

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91
Projects / Re: 3D Sound System
« on: June 18, 2011, 03:00:06 am »
did it have the screech for you as well when playing it with Sound System ?  I reconverted it again this time but i cut a little bit off the end and this time theres no screech.

btw off topic is there any way to download a javadoc from a webpage?  I've used some libraries (I believe this one also does not include a javadoc directory in the zip?) that don't have a downloadable javadoc so its annoying sometimes when programming with them.  Do I need to create a project with the source and then generate a javadoc manually?

92
Projects / Re: 3D Sound System
« on: June 17, 2011, 07:32:20 pm »
I didn't do anything special; just used whatever were the default settings.  I'll take a look at your file later to see if I can find anything useful about the audio data.  Do you get the same behavior if you use the CodecJOrbis plug-in?  Also, do you get the same behavior for every file you convert or just this one?

Well I just converted some random mp3 I found on my pc to ogg and it didnt have a screech anywhere, so it might just be that file.

93
Projects / Re: 3D Sound System
« on: June 17, 2011, 11:10:47 am »
hey is there anything special u do to convert it with Audacity.  My converted file now has a screech at the end (or at least it plays around when the sound is going to loop again) instead of the beginning lol, however the one you uploaded does not have a screech anywhere.  However when i look at my ogg file in Audacity it does not have the screech anywhere.
heres my ogg: http://www.sendspace.com/file/crnxzp

94
Support / Re: glfullscreen false question.
« on: June 14, 2011, 12:30:58 am »
*edit: it turns out i was already using the most recent version of lwjgl but not jpct.  Upgrading JPCT from 1.21 to 1.23 actually fixed the problem.  Good job on your updates!  I did confirm that Aero was what was messing up the 1.21 jpct's windowed mode, but it looks like you fixed that.

95
Projects / Re: 3D Sound System
« on: June 13, 2011, 11:04:38 pm »
I'm not home right now so when I get home I'll try it.  However, I do know when i tried playing this file in vlc it played without the screech.  In any case, it may be because of an old Audacity version, I will try updating that.  I am on Windows 7 64bit

*edit that fixed it, turns out i was using the non-beta version which doesnt officially support windows 7.  I installed the beta version and it works.  Thanks.

96
Support / Re: glfullscreen false question.
« on: June 13, 2011, 10:52:20 pm »
i think the frame rate is the same when its not lagging.  It starts lagging as soon as i walk in range of the second camera which is rendering to the texture.  Like almost freezes less than 1 fps.  Im on Windows 7 64 bit and using a Radeon HD 5870.  Im not entirely sure when it started happening I used to have a sphere that had texture rendered from the same camera as the display in windowed mode (only had 1 camera at this time) and it didn't lag at all, but then i started testing stuff in fullscreen and didn't realize that at some point, my windowed mode got messed up.  

However, I noticed if I removed some of the objects in my world the lag vanished.  Alternatively, if I ended the windows process svchost (it was using 200mb of memory), the lag would basically dissapear as well until svchost was automatically started back up.  Not sure why that happens, I did notice that when svc host is terminated, the start menu bar on Windows 7 becomes a solid color instead of being transparent so I dunno if thats related to anything.

97
Projects / Re: 3D Sound System
« on: June 13, 2011, 05:15:14 am »
Audacity is already what I used.  here is the file: http://www.sendspace.com/file/6y42tr

This is the library: LWJGL OpenAL

98
Support / glfullscreen false question. *resolved
« on: June 13, 2011, 05:13:16 am »
Hello, I noticed that if I have glfullscreen set to false my game lags quite a bit but when i set it to fullscreen it is perfectly smooth.  Is this normal?  This started happening when i tried to add in a mirror which is basically an object that has a camera that renders to the object's texture.

99
Projects / Re: 3D Sound System
« on: June 12, 2011, 06:28:24 am »
its the one called Aftermath on this site: http://incompetech.com/m/c/royalty-free/index.html?genre=horror

the download is an mp3 but i converted it to ogg and wav and the screech occurs for both of them.

100
Projects / Re: 3D Sound System
« on: June 09, 2011, 08:27:08 pm »
Hey I have this mp3 file that i converted to ogg and when i play it (im using backgroundmusic, havnt tried quickplay) right before it starts theres like a split second of a loud screeching sound.  Do you know how I can fix this?  I also tried converting it to wav instead but it still has that sound.

101
Support / Re: how to set render target
« on: June 07, 2011, 11:49:46 am »
ah i see, I did not put any textures originally on the object so I think it must not have any UV.

102
Support / Re: how to set render target
« on: June 06, 2011, 11:36:33 am »
i dunno, if i didnt set the environment mapping it just showed up as a weird solid color that would change colors when i moved the camera but it didnt really look like anything.

103
Support / how to set render target
« on: June 04, 2011, 11:59:07 am »
*edit nm i figured it out.  I had to set environment mapping on my object.

However, I noticed the texture doesnt seem to have any antialiasing.  Is there a way to render to it with anti aliasing?

104
Projects / Re: SkyFrontier 3D
« on: June 04, 2011, 02:28:57 am »
wow I totally forgot about skyroads but as soon as i saw your screenshots i remembered that i played a game exactly like that all the time a million years ago when i was basically a baby

105
Projects / Re: Archar
« on: June 04, 2011, 02:16:45 am »
wow this sounds amazing, is there any demo of this yet?

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