Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lroy

Pages: [1]
1
Support / Re: Removing polygons/vertices from mesh
« on: May 05, 2013, 11:30:08 pm »
I need it for demo purposes, so performance is no very important for now. No textures are used for simplicity sake. It will be ok, for example, reload all mesh or just hide some of triangles (for example, I would like to remove all triangles, containing single random vertex). Also, is it possible to split source object to some pieces?

2
Support / Removing polygons/vertices from mesh
« on: May 04, 2013, 12:09:45 pm »
How is it possible to edit mesh (runtime or not)?
Void Object3D.addTriangle exists, but no delete/remove triangle found.

Pages: [1]