Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Roland

Pages: [1]
Support / Re: World.setClippingPlanes has no effect for me
« on: March 22, 2012, 10:21:42 am »
If there isn't any other way I must do like that, but the problem with is that then I haveto add another thing to the game, which is moving the world as I walk.
If I have 1 unit as 1 meter, then I can have a world that is 32 kilometers with 1 millimeter precision, however, if I use a much higher value for everything, the scaled precision will not be as accurate, and then I have to make a solution for that, which I wished to avoid if possible.
Hoever, I think it must be a way to not have to change the size of everything, but to change the clipping instead.

Support / Re: World.setClippingPlanes has no effect for me
« on: March 21, 2012, 03:25:39 pm »
didn't help att all, tested first

theWorld.setClippingPlanes(0.1f, 1000f);
      Config.glIgnoreNearPlane = false;

and then

theWorld.setClippingPlanes(0.01f, 1000f);
      Config.glIgnoreNearPlane = false;

made no different, tested putting Config.glIgnoreNearPlane = false; a little bit here and there, but no different.

I need to come closer then a meter, ever seen a fps where the closest the person is, is 1 meter away from the wall?
In the template for the fps jpct provided, the person was like 30 meters high, that is why you didn't see. but my game need to be more close to reality since i'm using larger worlds, and want to use the precision of meters

Support / World.setClippingPlanes has no effect for me
« on: March 21, 2012, 10:20:49 am »
when i'm not to close to an object, i still start to see through it because it is cutting the closest parts, so i tested change the world to this: theWorld.setClippingPlanes(0.01f, 1000f);
But still I see no difference. is there any other way I should do, for it to render even when the object is quite close to the camera?

Support / Re: Java.IO.Filepermission on loading textures
« on: March 09, 2012, 04:52:59 pm »
got actually another error message without knowing it, but it is only for one png file, will come back if i can't solve it,

Support / Re: Java.IO.Filepermission on loading textures
« on: March 09, 2012, 03:30:02 pm »
I changed so it is sending a input stream that is working to the "new Texture(istream), still the same problem.

Has anyone made an applet here and had this problem?

Support / Render weapon separate
« on: March 07, 2012, 08:01:58 pm »
If I use an example and have another object to close to the screen, the weapon will be inside that other objectobject, and you will not see the full weapon. I would like to render it separate so I the weapon never can look like it is inside any objects. Anyone knows how to do it?

Support / Java.IO.Filepermission on loading textures
« on: March 07, 2012, 10:22:24 am »
I'm using Eclipse for packing the files, and the textures seems to be backed when I export the projet as a jar file.

I sign my jar file, plus I have signed the lwjgl_applet.jar file since I read that one needed to be signed. I run my application through the applet loader lwjgl is having, but I get error when I comes to loading textures, getting the message
Access denied  (Java.IO.Filepermission ....)

Doesn anyone know what I'm doing wrong?

Would really appreciate any help since I have been stuck on this for weeks now

Pages: [1]