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Messages - chase

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Bones / Re: My Skeleton Helper
« on: September 12, 2014, 06:12:11 pm »
raft, I am not sure. You can add this to bones if you like, and change, edit, remix it however you like.

I've updated the code to include a license. Don't worry, it's the MIT License, very permissive.

Projects / Bunny Test
« on: April 01, 2013, 01:53:35 pm »
Not anything special, its a small test to see how well I can do some things in JPCT, it seems pretty good. This is my test demo, it is really ugly.

I need to find a simpler way of doing animations. The current way requires all the animations to be part of the exported model/skeleton which is very limiting.

But I did do all the modeling/texturing/coding myself (obviously, pointless otherwise). No collisions yet. Jump collision is only a zero test.

The bunny model I made for it:

But now that I am to this point, I am not sure what I should do game wise.

Bones / Re: My Skeleton Helper
« on: March 28, 2013, 08:27:17 am »
Added the ability to blend multiple skeleton poses (no hard limit), this one was a little involved. The link in the first post points to it.

In case you're curious, if you are manipulating the skeleton programmatically. Your best friend will be the transformJointOnPivot() method.

Bones / Re: My Skeleton Helper
« on: March 27, 2013, 04:46:24 pm »
I added a setSkeletonPose to it, and I added a (static) SkeletonPose interpolation method.

Bones / My Skeleton Helper
« on: March 27, 2013, 01:30:12 pm »
Not sure if this will help anyone, but I wrote up a skeleton helper since manually animating a skeleton is otherwise annoying.

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