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Messages - ramzes0071

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1
Support / Collision on object child
« on: January 19, 2014, 03:26:42 pm »
Hi

How to detect collision on child of object?


2
Support / Re: GLSurfaceView slows for a moment
« on: January 19, 2014, 03:19:07 pm »
I have World.compileAllObjects(), and now I added TextureManager.preWarm(...) .
Looks fine  :)
thx

3
Support / GLSurfaceView slows for a moment
« on: January 19, 2014, 12:25:56 pm »
Hi,

I need some help. I have my game renderer and it works ok, but at some point of time I add another Object3D (it is added to world from the beginning but is invisible, so I change only its visibility) and when it appear, for a moment my game slow down, fps too. This action occurs only when I first time do this manipulation. When I repeat it again everything looks ok. My Object3D is't complex.

I don't know what is going on. Do you have  any solutions for this problem?

4
Support / Glow Object3D
« on: November 25, 2013, 01:59:20 pm »
Hi,
I would like to do something like in this images for my character in game. Do you know how to do this or something similar?
http://d01.megashares.com/dl/6X9IBbU/test.png
http://d01.megashares.com/dl/V7nJlbI/test2.png

5
Support / Re: collision detection (source and target)
« on: November 12, 2013, 10:21:13 am »
I'm sure. Maybe this is a bug in the engine. Earlier, someone suggested a solution of queuing events. Do you know how to use it.

6
Support / Re: collision detection (source and target)
« on: November 11, 2013, 10:37:37 pm »
Hi,
I have the same problem. I have added collision listener to one object, but the same event is called twice. How it can be solved?

7
Support / Object3D with shared data
« on: November 07, 2013, 06:15:59 pm »
Hi, I have one question. I need to create a lot of object3D(coins) each has different position and later translate each object separately. How should I do this?

8
Support / Rendered object
« on: October 25, 2013, 06:18:16 pm »
Hi,
I have one question. When Object3D is rendered?
If its added to world and visible or only when is added to world?

9
Support / Re: How to set camera lookAt?
« on: July 14, 2013, 12:24:17 pm »
Road parts are rotated in the right direction.

10
Support / How to set camera lookAt?
« on: July 13, 2013, 12:22:07 pm »
Hi,
I'm writing to you because I don't know how to set camera.lookAt property on my object3D. I have route composed of several parts. Each is object3d.
My routelooks like this

http://drspikecook.com/files/2012/02/istock_winding_road-1jdvrl0.jpg

Each part is responsible for part of the route. If is no longer visible is move at the end of route. So how to set lookAt to this route.

11
Support / Catmull-Rom spline - how to applay
« on: April 07, 2013, 04:57:54 pm »
Hi,

I am writing an application in which I  have route as list of 3d object (plane), and I want to modify the route  from side to side and up and down. The perspective is like int AlienRunner project. I learned that I need to use Catmull-rom spline to modify route. But I don't know how to use it.

If you could explain how to do it, I will be grateful.

Thx

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