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Messages - Jubilex

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1
Support / Damn, I'm just being stupid..
« on: March 09, 2004, 11:29:10 pm »
The lighting problem was a Bug No. 40 (a.ka. the failure is approx. 40 cm from the screen). I used the stamp tool in photoshop to make the texture and probably couldn't see the entire texture when i made it and didn't think about  that. So the texture was white at bottom and at the right side.. well.. problem solved.
I have looked a lot at your fps example and right now I am refactoring it into several smaller classes. I think it is easier to work with. Also made a small class to write text to the screen. Found a complete font on the net.
When I get a little further I would be willing to share the source. Maybe someone could use it. I have removed all the software rendering though as I will not be using that.

Best regards and good night :-D

2
Support / Is it possible to render to a texture?
« on: March 08, 2004, 11:30:08 am »
Is that possible?  And if so, how do I do it?

3
Support / Probably just nice to have.. :)
« on: January 08, 2004, 08:06:19 am »
But anyways you could make som rather nice effects with it.
If you have played the new game Tron 2.0 you will know what I mean.
But no. It is not essential. I'm still just experimenting with the fps-demo.

Have a nice day

  Jub

4
Support / Is it possible to change the texture coordinates?
« on: January 07, 2004, 03:44:44 pm »
Can you do that in the API?
Could be used for a "scrolling" texture or something like that. I looked at the Object3d Class but didn't find a method for it.

5
Bugs / Nope..
« on: November 12, 2003, 03:57:14 pm »
I just have the teapot as an object in my "level".. it is merged together with the plane and the boxes.. this is probably the wrong way to do it anyway.. it was just a test of your new release.. the collision works fine on the boxes and  the surrounding torus though.

smilies

  Soeren

6
Bugs / It works!
« on: November 12, 2003, 08:46:34 am »
Just tried the new .95 release yesterday.
It works perfectly, thanks a lot!   I just uppercases the texturenames and everything works when exporting from max 3.1..
One question though.. about collision detection. . are there any issues to be aware of?
I created a very simple "level" consisting of a plane, some boxes and the standard tea pot (from max).. the boxes works fine, but I can step inside the teapot. Any ideas how that can be?
I can send the .3ds file to you if you want to look at it.. or are there just some things I should be aware of when constructing levels where collision detection are used.

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