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Hi guys,
I am quite new to jPCT-AE and my question is, can it be used for 2D games as well? (displaying sprites, transformation, collision detection etc.) I am currently developing a 2D game for Android but it becomes laggy on standard SurfaceView when several thousand objects are shown (FPS drops below 10) and I would like to avoid to call OpenGL methods directly (it's quite a mess to me), so a good engine that encapsulates them would be handy.
Or is it possible to make a 3D scene and set a camera to simulate a 2D view? (cubes would be projected to squares etc.)
Thanks for any help.
Filip
I am quite new to jPCT-AE and my question is, can it be used for 2D games as well? (displaying sprites, transformation, collision detection etc.) I am currently developing a 2D game for Android but it becomes laggy on standard SurfaceView when several thousand objects are shown (FPS drops below 10) and I would like to avoid to call OpenGL methods directly (it's quite a mess to me), so a good engine that encapsulates them would be handy.
Or is it possible to make a 3D scene and set a camera to simulate a 2D view? (cubes would be projected to squares etc.)
Thanks for any help.
Filip