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Support / Open GL ES 1.0 Lighting
« on: July 08, 2012, 05:11:39 am »
The effects of lights in either OpenGL ES 1.0 or 2.0 are not changed by distance (the intensity of the lighting on objects does not fade out). This can beeasily accomplished by modifying the default shaders, but that would require OpenGL ES 2.0, which would bring a performance drop. Is there anyway to create this functionality in OpenGL ES 1.0?