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Topics - gamenewer

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Bones / About Bones collision
« on: September 16, 2015, 01:44:11 pm »
Hello, If Bones collision is the same as jpct-ae ?  Thank you ! :)

Bones / Need help
« on: September 15, 2015, 03:51:41 am »
Hello, which tool can convert  fbx files to bones support file format   (Ogre3D )? Is there have a complete document to  point out that how to translate model file to Bones need file ?  Thanks a lot  :)

Bones / How to use Bones to load fbx model?
« on: September 11, 2015, 08:41:17 am »
Can Bones support this ?   If not , How can I do to make it can use fbx file ? Thanks !

Feedback / If jpct-ae have a c++ branch?
« on: May 23, 2015, 09:55:20 am »
 If jpct-ae have a new branch of c++ , I means rewrite by C++, maybe more user chose it to develop app , like app on IOS, how about your think ? :)

Support / How to create the reflection effection?
« on: May 15, 2015, 10:20:56 am »
Hellow, I want to create the reflection effect,  I use the setEnvmapped but no effect.  This effect maybe use the shader to performace, but I don't know how to write this and this may diffcult to me now ;), Could someone help me to give a sample shader to performace this effect, Thanks a lot!

Support / question about GC_CONCURRENT
« on: April 29, 2015, 04:06:39 am »
Hi Egon,   If checkForCollisionSpherical method can  cause   GC_CONCURRENT,  I called checkForCollisionSpherical  in onDrawFrame,  the GC_CONCURRENT happend, when reomve    checkForCollisionSpherical , it's ok .   If there are some ways to resovle this problem? Thanks !

Support / Free Texture memory
« on: March 24, 2015, 03:16:22 pm »
Hello Egon,  How to free the  texture memory?  I use  removeAndUnload method, but I'm not sure if this clean up the texture used memory. 
another question, I have some common texture and some  scene texture , I only free the scene texture and not free the common texture,  I use preWarm  method for every new scene start,  If this  cost more  memory for common texture ?

Thanks !

Support / Add object to world exception
« on: March 02, 2015, 05:44:12 am »
Hellow Egon, I  add objects to world , but sometimes get error

03-02 12:39:44.920: E/AndroidRuntime(5259): FATAL EXCEPTION: GLThread 13
03-02 12:39:44.920: E/AndroidRuntime(5259): java.lang.NullPointerException
03-02 12:39:44.920: E/AndroidRuntime(5259):    at com.threed.jpct.Object3DList.contains(
03-02 12:39:44.920: E/AndroidRuntime(5259):    at com.threed.jpct.World.addObject(

not always ,sometimes is ok ,but some times is error .   

Support / Texture lost
« on: January 19, 2015, 11:08:57 am »
Hello Egon , I created texture by myself  and use setExternalId to set texture id, when  app pause and reactive , the texture lost ,  how to resove this problem?  Thank you ! :)

Support / How to caculate the screen position?
« on: January 06, 2015, 11:41:48 am »
Hello , I use a picture to show my question.  I use framebuffer.blit  to show a far scene in my game, as red part in picture, the far scene position at the road end ( maybe not the end , as far as see ,hope you can see my mean). My question is : How to caculate the Y position?(as blue line show in picture),  Thanks ! :)

Support / Question about transparency
« on: January 03, 2015, 02:58:29 am »
Hello , I  have a texture like attached picture, I only want the black part transparency, but  when I use Object3D.setTransparency,  the whole object become transparency,  How to resolve this problem ? thanks !

Support / The question about billboarding
« on: December 28, 2014, 08:34:38 am »
Hello Egon, I  use a single plane  to show tree in my game, I can place it on the "ground" when  not set it billboarding , but when I set it billboarding, It float abover the "ground", and I can't place it  on the "ground", It  seems out of contral ( I try used translate function). Could you help me to resove this question?  Thanks a lot ! :)

Support / The question about setTexture
« on: December 14, 2014, 03:43:46 am »
Hello Egon,   I pack some texture images into one large picture, I want to set model texture by each texture image coordinates (I can get the coordinates) , but I don't know how to do this ? I only found setTexture(String) and setTexture(TextureInfo) , I try    setTexture(TextureInfo) method but not work ok for me. Please help me, thank a lot  :)

Support / The question about the model location
« on: November 20, 2014, 09:58:28 am »
Hello,  I made a tunnel  on Bézier curve(this curve is my road way, I will use Bézier curve generate the race road by program), if I import the  tunnel model in jpct-ae , How can I location the tunnel position on Bézier curve  at right postion ( I means put the tunel on desized position , the position the same as  in blender tool)?  thanks very much.

Support / How to detect the object have moved behind the camera?
« on: November 19, 2014, 06:32:17 am »
Hello ,   I have some trees in my game ,   when one tree  out of view ( behind the camera and no long see)  I will tranlate this tree to ahead , do this again and again  , so looks there have many trees on road side.  My question is  How to detect the tree  is behind the camera (or out of view) ? I think maybe have simple way to do this , Thanks a lot  :)

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