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Topics - naldo

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Support / [ASK] Object3D max triangles
« on: November 13, 2014, 09:31:44 am »
I have been using this superb engine for a week.

So, noob question:
My program needs to generate a mesh dynamically.
Any way to change the max triangles of an Object3D at runtime?

If there isn't, which is recommended:
1. Set the 'maxTriangles' to huge number at the initialization time (Object3D constructor). Will this lower the performance?
2. Remove the old Object3D from the world and add the new Object3D (with new max triangles).

Thank you.

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